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Spellthief
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Spellthief is an uncommon Longbow that allows the wielder to recover a level 1 Spell Slot if they land a Critical Hit, once per Short Rest.

A shiver of magic flows from this bow into your hand - like a promise.
Properties
- Damage
1d8 (1~8) + Dexterity modifier Piercing
- Details
- Longbows
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Dippable
- Consumable by Gale
- Range: 18 m (60 ft)
- Weight: 1.1 kg (2.2 lb)
- Price: 100 gp
-
UID
UNI_Bow_SpellslotRechargeUUID
db4a3e0f-6315-4337-abce-aad5f38513aaStats
UNI_Bow_SpellslotRecharge
Special
The holder of this item gains:
- Arcane Vehemence
- Once per Short Rest, you regain a Level 1 spell slot when you land a Critical Hit with the Spellthief.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Hamstring Shot ()
- Shoot an enemy in the thigh and possibly reduce their movement speed by 50%. ( Recharge: Short rest.)
- Brace (Ranged) ()
- Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result. ( Recharge: Short rest.)
Where to find
- The Hollow X: 205 Y: 516: Sold by Arron next to the Silvanus statue
Notes
Notes included from Arcane Vehemence:
- Arcane Vehemence cannot restore a Level 1 Warlock Spell Slot (or higher).
- This passive can restore the Level 1 Spell Slot created by Elixir of Arcane Cultivation, even for a Warlock.
- Guaranteed critical hits are the most reliable way to trigger Arcane Vehemence, such as a point-blank shot against enemies that are under Sleeping, Hold Person, or Knocked Out.
Bugs
Bugs included from Arcane Vehemence:
- Arcane Vehemence triggers even if the wielder is not missing a Level 1 Spell Slot, or has none to begin with, wasting the passive until the next short rest.
External links[edit section | visual editor]
- on the Forgotten Realms Wiki
























