Wild Magic: Spike Growth: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(Fixed wild magic sorcerer link)
mNo edit summary
Line 2: Line 2:
| summary = '''Wild Magic: Spike Growth''' is a {{SAI|Wild Magic (passive feature)|Wild Magic}} effect of the {{Class|Wild Magic Sorcerer}}. This effect shapes the ground nearby into spikes that are Difficult Terrain, and deal Piercing damage if a creature walks over them. Similarly to {{SAI|Spike Growth}}
| summary = '''Wild Magic: Spike Growth''' is a {{SAI|Wild Magic (passive feature)|Wild Magic}} effect of the {{Class|Wild Magic Sorcerer}}. This effect shapes the ground nearby into spikes that are Difficult Terrain, and deal Piercing damage if a creature walks over them. Similarly to {{SAI|Spike Growth}}
| description = Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} it moves.
| description = Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} it moves.
| image = Wild Magic Turn Magic.webp  
| image = Spike Growth.webp
| controller icon = Spike Growth Icon.webp
| icon = Spike Growth Unfaded Icon.webp  
| condition =  
| condition =  
| condition duration =  
| condition duration =  

Revision as of 17:47, 29 April 2024

Spike Growth.webp

Wild Magic: Spike Growth is a Wild Magic Wild Magic effect of the Wild Magic Sorcerer. This effect shapes the ground nearby into spikes that are Difficult Terrain, and deal Piercing damage if a creature walks over them. Similarly to Spike Growth Spike Growth

Description

Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes 2d4Damage TypesPiercing for every 1.5 m / 5 ft it moves.

Properties

Details:
Creates Area: Spikes

Area: Spikes

Spikes Spikes

Duration: 3 turns

AoE: 4 m / 13 ft (Radius)

Deals 2d4Damage TypesPiercing damage every time a creature moves on top of the spikes.

Type: Surface

Condition: Spike Growth

Spike Growth Spike Growth
  • Take 2d4Damage TypesPiercing for every 1.5 m / 5 ft moved on the spikes.

Condition: Difficult Terrain

How to learn

Classes: