Wild Magic: Spike Growth: Difference between revisions

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| condition duration =  
| condition duration =  
| area = Spikes
| area = Spikes
| area category = surface
| area shape = radius
| area shape = radius
| area range m = 4
| area range m = 4
| area range ft = 13
| area range ft = 13
| area duration = 3
| area duration = 3
| area condition = Difficult Terrain
| class learns at level 1 = Wild Magic Sorcerer
| class learns at level 1 = Wild Magic Sorcerer
| notes =  
| notes =  
}}
}}
{{SorcererNavbox}}
{{SorcererNavbox}}

Latest revision as of 06:59, 5 May 2024

Spike Growth.webp

Wild Magic: Spike Growth is a Wild Magic Wild Magic effect of the Wild Magic Sorcerer. This effect shapes the ground nearby into spikes that are Difficult Terrain, and deal Piercing damage if a creature walks over them. Similarly to Spike Growth Spike Growth

Description

Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes 2d4Damage TypesPiercing for every 1.5 m / 5 ft it moves.

Properties

Details:
Creates Area: Spikes

Area: Spikes

Spikes Spikes

Duration: 3 turns

AoE: 4 m / 13 ft (Radius)

Deals 2d4Damage TypesPiercing damage every time a creature moves on top of the spikes.

Type: Surface

Condition: Spike Growth

Spike Growth Spike Growth
  • Take 2d4Damage TypesPiercing for every 1.5 m / 5 ft moved on the spikes.

Condition: Difficult Terrain

How to learn

Classes: