Spirit Guardians Aura (Condition): Difference between revisions

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* On a successful save, targets still take half damage.
* On a successful save, targets still take half damage.
* {{SmallIcon|Saving Throw Icons.png}}[[Saving Throw|WIS Save]]
* {{SmallIcon|Saving Throw Icons.png}}[[Saving Throw|WIS Save]]
| stack id = SPIRIT_GUARDIANS_AURA
| properties = InitiateCombat, BringIntoCombat
| status groups = SG_RemoveOnRespec
| conditions = Spirit Guardians
}}
}}
{{Inflicts|Spirit Guardians|cond}}

Latest revision as of 10:02, 14 May 2024

This page is about the Spirit Guardians Aura condition. For other similar pages, see Spirit Guardians (disambiguation).
  • Spirits protect the affected entity.
  • Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • The caster can't become Invisible Invisible while concentrating on this spell.
  • On a successful save, targets still take half damage.
  • WIS Save

Properties

Status groupsStatus groups: SG_RemoveOnRespec

More properties:

Sources of Spirit Guardians Aura