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Bibberbang: Difference between revisions

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(Capitalized Bibberbang mid-sentence and changed 'an' to 'a' for the Nature check in notes.)
(updated infobox & quote)
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{{Infobox statistics
{{Infobox creature
| name = Bibberbang
| name = Bibberbang
| image = Bibberbang.png
| image = Bibberbang.png
| hit_points = 1
| hp = 1
| initiative =
| resistances = Piercing resistance full, Necrotic resistance full, Radiant resistance full, Poison immunity, Psychic immunity, Fire vulnerable
| proficiency_bonus =
| resistant1 = Piercing
| resistant2 = Necrotic
| resistant3 = Radiant
| immune1 = Poison
| immune2 = Psychic
| vulnerable1 = Fire
}} __NOTOC__
}} __NOTOC__
'''Bibberbang''' are mushrooms that release dangerous spores that cause poison damage. They are highly flammable, and will also explode if a creature lingers close to a Bibberbang for too long.
'''Bibberbang''' are mushrooms that release dangerous spores that cause poison damage.
 
{{DiQ|"Stop. STOP! Bibberbang!"|Baelen Bonecloak}}
Bibberbang are found primarily in the [[Underdark]], but some are also growing in the basement of the [[Bonecloak's Apothecary]].
==Involvement==
{{q|"Stop. STOP! Bibberbang!"|[[Baelen Bonecloak]]|align=center}}
Bibberbang are highly flammable, and will also explode if a creature lingers close to a Bibberbang for too long. They are found primarily in the [[Underdark]], but some are also growing in the basement of the [[Bonecloak's Apothecary]].


== Inflicts ==
== Inflicts ==

Revision as of 13:03, 7 July 2024

Bibberbang are mushrooms that release dangerous spores that cause poison damage.

style=width:100%;height:100%;object-fit:cover;

"Stop. STOP! Bibberbang!"
Baelen Bonecloak

Involvement

Bibberbang are highly flammable, and will also explode if a creature lingers close to a Bibberbang for too long. They are found primarily in the Underdark, but some are also growing in the basement of the Bonecloak's Apothecary.

Inflicts

Noxious Fumes Noxious Fumes

DC 15  Constitution saving throw

  • Affected entity takes 1d4Damage TypesPoison each turn. It must succeed a Constitution saving throw or take an additional 2d4Damage TypesPoison, taking half damage in a success.

See also

Notes

External links