Flaming Sphere (Condition): Difference between revisions

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| stack id = FLAMING_SPHERE_AURA
| stack id = FLAMING_SPHERE_AURA
| properties = DisableOverhead, DisableCombatlog, InitiateCombat, BringIntoCombat
| properties = DisableOverhead, DisableCombatlog, InitiateCombat, BringIntoCombat
| condition = Flaming Aura
}}
}}

Latest revision as of 00:45, 14 May 2024

  • Enemies and objects within 1.5 m / 5 ft of the sphere at end of their turn take
    D6 Fire.png 2d6 (2~12) Damage TypesFire damage
    damage. On a second save, it will still take half damage.

Properties

Status IDStack ID: FLAMING_SPHERE_AURA

More properties:

Condition: Flaming Aura

Flaming Aura Flaming Aura
  • Creature is standing within 1.5 m / 5 ft of a flaming sphere and will take 2d6Damage TypesFire at the end of its turn. On a successful save, it will still take half damage.

Conditions with the same stack ID

Conditions with the stack ID FLAMING_SPHERE_AURA, only one of these can be applied at the same time:

Condition Effects

Flaming Sphere (Condition) Flaming Sphere

  • Enemies and objects within 1.5 m / 5 ft of the sphere at end of their turn take
    D6 Fire.png 2d6 (2~12) Damage TypesFire damage
    damage. On a second save, it will still take half damage.

Hellish Sphere (Aura) (Condition) Hellish Sphere

  • Enemies and objects within 3 m / 10 ft of the sphere at the end of their turn take 6d6Damage TypesFire. On a successful save, they still take half damage.

Sources of Flaming Sphere