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This is a comprehensive list of all features and items that directly affect melee attack rolls.
General information
- A source can cause different effects as part of its mechanic, but this article lists only effects to melee attack rolls.
- If a source causes a condition that affects melee attack rolls (for e.g., , ), only the condition is mentioned.
Class features
Barbarian
- Advantage on melee attack rolls until next turn - Gain
- Disadvantage on Opportunity Attacks - Foes have
- Advantage on melee attack rolls - Allies within 2 m / 7 ft have
- Camp Supplies targets - Throwing
- Strength modifier to melee attack rolls against or targets - Add an additional
- 1d6Radiant damage and possibly target for one turn - Deal
- +1d4 bonus to melee attack rolls for self or ally for 10 turns - Add
Bard
- +1d6 bonus to melee attack rolls of an ally
- +1d8 at level 5 and +1d10 at level 10, respectively. increases this die to
- and are identical in their effect on melee attack rolls
( ) - Add - - Incur a penalty equal to your die on melee attack roll of an attacking creature
Cleric
- Disadvantage on any attacking creature
- Disadvantage on any creature attacking an ally - Impose
- Impose - Advantage on melee attack rolls against creatures within 3 m / 10 ft of the summoned illusion and attacker - Gain
- if Obscured - Become
- - Add a +10 to melee attack roll of an ally within 10 m / 33 ft
- Gain a +10 to melee attack roll