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Showing below up to 50 results in range #111 to #160.

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{{{page}}} [[{{{page}}}|Befuddled]]

  • Affected entity can't control its actions and wanders around without direction.

{{{page}}} [[{{{page}}}|Beguiled]]

  • This creature has been charmed by Raphael and cannot target him with attacks or spells.

{{{page}}} [[{{{page}}}|Bend Luck: Ability Check Bonus]]

  • Wild magic has twisted the affected entity's fate. It gained a D4 Physical.png+1d4 bonus to D20.png Ability Checks.

{{{page}}} [[{{{page}}}|Bend Luck: Ability Check Penalty]]

  • Wild magic has twisted the affected entity's fate. It gained a D4 Physical.png-1d4 penalty to D20.png Ability Checks.

{{{page}}} [[{{{page}}}|Benign Transposition: Spent]]

  • Affected entity has used its Benign Transposition Benign Transposition feature for the day. To replenish this feature, the entity must cast a Conjuration spell of Level 1 or higher.

{{{page}}} [[{{{page}}}|Berserk]]

  • A frenetic rage racks the affected entity's flesh. Its Multiattacks each deal an additional 1d8Damage TypesBludgeoning damage and knocks targets Prone Prone
  • It also gains Resistance to Slashing, Piercing, and Bludgeoning damage, and has Advantage Icon.png Advantage on Strength Checks and Saving Throws.
  • This frenzy ends if the affected entity regains all its hit points.

{{{page}}} [[{{{page}}}|Bhaal's Edict]]

  • If you don't kill another creature before the end of your next turn, you will die instantly.

{{{page}}} [[{{{page}}}|Bhaal's Murderous Mark]]

  • Affected entity's death grants a +1 Armour Class Armour Class bonus to the Slayer.

{{{page}}} [[{{{page}}}|Bhaalist Ritual Target]]

  • As part of the challenge to enter the temple, the affected entity has become the target of a chanting cultist, the Farslayer, who can cast Bhaal's Power Word Kill Bhaal's Power Word Kill once its profane ritual ends. Exiting the Farslayer's chanting range of 55 m / 183 ft makes you invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.

{{{page}}} [[{{{page}}}|Bhaalspawn Essence: Amelyssan]]

  • When Amelyssan's ghost dies, Sarevoks attacks will heal him for 2d12hit points

{{{page}}} [[{{{page}}}|Bhaalspawn Essence: Illasera]]

  • When Illasera's ghost dies, Sarevok will be permanently Hastened Hastened and will be unaffected by Paralysis Paralysis, Restraints Restraints, or any attempts to reduce his movement speed.

{{{page}}} [[{{{page}}}|Bhaalspawn Essence: Sendai]]

  • When Sendai's ghost dies, Sarevok will have his Armour Class Armour Class increased by 6.

{{{page}}} [[{{{page}}}|Big Pig]]

  • Pigs are smart and pigs are fun - that's why Dolly made you one!

{{{page}}} [[{{{page}}}|Black Hole]]

{{{page}}} [[{{{page}}}|Black Tentacles]]

  • Restrained by dark tendrils. Affected entity can't move and takes 3d6Damage TypesBludgeoning damage per turn.

{{{page}}} [[{{{page}}}|Blacked Out]]

  • Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder Damage.
  • Prone
  • Unconscious

{{{page}}} [[{{{page}}}|Blade Barrier]]

  • Creatures that approach the barrier are slit and sliced and cut and carved like so much meat on a blood-grouted block.
  • Affected entities take 6d10Damage TypesSlashing damage per turn.
  • Affected entities can make a DC 15  Dexterity saving throw on the initial application to halve the damage.
  • Affected entities can make a Dexterity saving throw equal or higher to the caster's Spell Save DC on subsequent applications to halve the damage.

{{{page}}} [[{{{page}}}|Blade Ward]]

{{{page}}} [[{{{page}}}|Blazing Retaliation]]

  • When a melee attack misses it, deal 1d6Damage TypesFire damage to the attacker.

{{{page}}} [[{{{page}}}|Bleeding]]

{{{page}}} [[{{{page}}}|Bless]]

{{{page}}} [[{{{page}}}|Blessing of Selûne]]

  • Selûne's radiance protects you against the lesser effects of the shadow curse. But beware - even Her light cannot guard against the darkest shadows.
  • Permits safe passage through some of the Shadow-Cursed Lands without a light source.
  • Resistant to Damage TypesNecrotic damage.

{{{page}}} [[{{{page}}}|Blessing of the Trickster]]

Has Advantage Icon.png Advantage on Stealth Checks.

{{{page}}} [[{{{page}}}|Blinded]]

{{{page}}} [[{{{page}}}|Blink]]

  • While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to 6 m / 20 ft. When combat ends, so does this effect.

Grants:

{{{page}}} [[{{{page}}}|Blinked to the Ethereal Plane]]

  • Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
  • While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6m / 20ft.
  • At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.

{{{page}}} [[{{{page}}}|Bliss Spores]]

{{{page}}} [[{{{page}}}|Bloated]]

  • Restrained due to sickness and bloat.

{{{page}}} [[{{{page}}}|Blocked by Bhaalist Mischief]]

  • This door cannot be opened until the Farslayer is defeated.

{{{page}}} [[{{{page}}}|Blood-draw Sickness]]

  • Nothing is ever free - until the next long rest the affected entity has a -1 to all dice rolls.

{{{page}}} [[{{{page}}}|Blood-Sapped]]

Hit point maximum reduced. Creature will die if its hit point maximum is reduced to 0.

{{{page}}} [[{{{page}}}|Blood-scent Frenzy]]

  • Affected entity has Advantage Icon.png Advantage on melee attacks against any target that doesn't have all of its hit points, provided it's not a construct, an ooze, a plant, or an elemental.

{{{page}}} [[{{{page}}}|Bloodless]]

{{{page}}} [[{{{page}}}|Bloodlust]]

  • Creature can attack three times. It regains 3d8hit points if it lands a killing blow.

{{{page}}} [[{{{page}}}|Bloodrender]]

  • Affected entity deals an additional 1d4Damage Typespiercing on all hits while taking 1d4Damage Typespiercing per turn.
  • Whenever the affected entity kills a target, it regains 3d6hit points.

{{{page}}} [[{{{page}}}|Bloodthirst]]

  • Gains Bite Bite as a bonus action.

{{{page}}} [[{{{page}}}|Blooming Dead]]

  • This Undead heals 4d6hit points at the start of every turn while it is within The Dead Wastes The Dead Wastes.

{{{page}}} [[{{{page}}}|Bludgeon the Weak]]

{{{page}}} [[{{{page}}}|Blurred]]

  • Attackers have Disadvantage Icon.png Disadvantage on Attack rolls against this creature, unless they do not rely on sight or can see through illusions.

{{{page}}} [[{{{page}}}|Bolstering Brew]]

  • Affected entity's Strength score is increased by 5 while it is infused with Thisobald's current brew.

{{{page}}} [[{{{page}}}|Bolstering Magic: Boon]]

{{{page}}} [[{{{page}}}|Bone Chilled]]

{{{page}}} [[{{{page}}}|Boon of Servitude]]

  • Armour Class increased by 2. Regains 2d4+Spellcasting Modifierhit points each turn.

{{{page}}} [[{{{page}}}|BOOOAL's Blessing]]

{{{page}}} [[{{{page}}}|BOOOAL's Faithful]]

{{{page}}} [[{{{page}}}|Bottled Breath]]

  • Affected Entity is able to cast Gust of Wind Gust of Wind once per long rest.

{{{page}}} [[{{{page}}}|Bound]]

  • This relic is bound to its current owner by a powerful aura.
  • Bound items cannot be removed from your inventory.

{{{page}}} [[{{{page}}}|Bound Weapon]]

  • Ritually bound to its wielder.
  • The weapon can't be knocked out of the wielder's hand, and automatically returns to its wielder when Thrown.

{{{page}}} [[{{{page}}}|Braced]]

  • On Damage Rolls, roll twice and use the higher result.

{{{page}}} [[{{{page}}}|Brain-Starved]]

  • The Creature's Ability Scores are reduced by 10 while wracked with a ravening hunger for brain matter.

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|tables=conditions
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