Cargo query
Showing below up to 50 results in range #111 to #160.
- Affected entity can't control its actions and wanders around without direction.
- This creature has been charmed by Raphael and cannot target him with attacks or spells.
[[{{{page}}}|Bend Luck: Ability Check Bonus]]
- Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Ability Checks.
[[{{{page}}}|Bend Luck: Ability Check Penalty]]
- Wild magic has twisted the affected entity's fate. It gained a -1d4 penalty to Ability Checks.
[[{{{page}}}|Benign Transposition: Spent]]
- Affected entity has used its feature for the day. To replenish this feature, the entity must cast a Conjuration spell of Level 1 or higher.
- A frenetic rage racks the affected entity's flesh. Its Multiattacks each deal an additional 1d8Bludgeoning damage and knocks targets
- It also gains Resistance to Slashing, Piercing, and Bludgeoning damage, and has Advantage on Strength Checks and Saving Throws.
- This frenzy ends if the affected entity regains all its hit points.
- If you don't kill another creature before the end of your next turn, you will die instantly.
[[{{{page}}}|Bhaal's Murderous Mark]]
- Affected entity's death grants a +1 Armour Class bonus to the Slayer.
[[{{{page}}}|Bhaalist Ritual Target]]
- As part of the challenge to enter the temple, the affected entity has become the target of a chanting cultist, the Farslayer, who can cast once its profane ritual ends. Exiting the Farslayer's chanting range of 55 m / 183 ft makes you invulnerable to the effect. Slaying the Farslayer stops the ritual and wins the conflict.
[[{{{page}}}|Bhaalspawn Essence: Amelyssan]]
- When Amelyssan's ghost dies, Sarevoks attacks will heal him for 2d12hit points
[[{{{page}}}|Bhaalspawn Essence: Illasera]]
- When Illasera's ghost dies, Sarevok will be permanently and will be unaffected by , , or any attempts to reduce his movement speed.
[[{{{page}}}|Bhaalspawn Essence: Sendai]]
- When Sendai's ghost dies, Sarevok will have his Armour Class increased by 6.
- Pigs are smart and pigs are fun - that's why Dolly made you one!
- The black hole pulls nearby creatures and deals 7~34Force damage. The nearby area is Difficult Terrain and can creatures within it.
- Intelligence saving throw
[[{{{page}}}|Black Tentacles]]
- Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage
- Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder Damage.
- Prone
- Unconscious
- Creatures that approach the barrier are slit and sliced and cut and carved like so much meat on a blood-grouted block.
- Affected entities take 6d10Slashing damage per turn.
- Affected entities can make a DC 15 Dexterity saving throw on the initial application to halve the damage.
- Affected entities can make a Dexterity saving throw equal or higher to the caster's Spell Save DC on subsequent applications to halve the damage.
- Has Resistance against Bludgeoning, Piercing, and Slashing damage.
[[{{{page}}}|Blazing Retaliation]]
- Affected entity has a +1 bonus to Armour Class
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
- Gains a +1d4 bonus to Attack rolls and Saving throws.
[[{{{page}}}|Blessing of Selûne]]
- Selûne's radiance protects you against the lesser effects of the shadow curse. But beware - even Her light cannot guard against the darkest shadows.
- Permits safe passage through some of the Shadow-Cursed Lands without a light source.
- Resistant to Necrotic damage.
[[{{{page}}}|Blessing of the Trickster]]
Has Advantage on Stealth Checks.
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
- At the end of each turn, there is a chance the affected entity gets , where it can't be harmed, seen or affected.
- While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to 6 m / 20 ft. When combat ends, so does this effect.
Grants:
[[{{{page}}}|Blinked to the Ethereal Plane]]
- Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
- While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6m / 20ft.
- At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.
- Affected entity has a +1d6 bonus to Attack Rolls, Ability Checks, and Saving throws until the next Long Rest.
- Restrained due to sickness and bloat.
[[{{{page}}}|Blocked by Bhaalist Mischief]]
- This door cannot be opened until the Farslayer is defeated.
[[{{{page}}}|Blood-draw Sickness]]
- Nothing is ever free - until the next long rest the affected entity has a -1 to all dice rolls.
Hit point maximum reduced. Creature will die if its hit point maximum is reduced to 0.
[[{{{page}}}|Blood-scent Frenzy]]
- Affected entity has Advantage on melee attacks against any target that doesn't have all of its hit points, provided it's not a construct, an ooze, a plant, or an elemental.
- Feels a bit woozy. -1 to all Attack Rolls, Saving Throws, and most Ability Checks. Disappears after Long Rest.
- Can be cured by Lesser Restoration
- Creature can attack three times. It regains 3d8hit points if it lands a killing blow.
- Affected entity deals an additional 1d4piercing on all hits while taking 1d4piercing per turn.
- Whenever the affected entity kills a target, it regains 3d6hit points.
- Gains as a bonus action.
- This Undead heals 4d6hit points at the start of every turn while it is within .
[[{{{page}}}|Bludgeon the Weak]]
- Affected entity is Vulnerable to Bludgeoning damage for 3 turns, or until it takes damage.
- Attackers have Disadvantage on Attack rolls against this creature, unless they do not rely on sight or can see through illusions.
[[{{{page}}}|Bolstering Brew]]
- Affected entity's Strength score is increased by 5 while it is infused with Thisobald's current brew.
[[{{{page}}}|Bolstering Magic: Boon]]
- Bolstered by wild magic. Has a +1d4 bonus to Attack Rolls and Ability Checks
- Can not regain hit points.
- If Undead, has Disadvantage on Attack rolls.
[[{{{page}}}|Boon of Servitude]]
- Armour Class increased by 2. Regains 2d4+Spellcasting Modifierhit points each turn.
[[{{{page}}}|BOOOAL's Blessing]]
- Advantage on Attack rolls against Bleeding creatures, as long as there are Kuo-toa to worship BOOOAL.
[[{{{page}}}|BOOOAL's Faithful]]
- Chance to apply to targets.
- Affected Entity is able to cast once per long rest.
- This relic is bound to its current owner by a powerful aura.
- Bound items cannot be removed from your inventory.
- Ritually bound to its wielder.
- The weapon can't be knocked out of the wielder's hand, and automatically returns to its wielder when Thrown.
- On Damage Rolls, roll twice and use the higher result.
- The Creature's Ability Scores are reduced by 10 while wracked with a ravening hunger for brain matter.
{{#cargo_query: default=<tr><td colspan="2" style="text-align: center;">''None''</td></tr> |fields=name, icon, effects |format=template |named args=yes |offset=110 |tables=conditions |template=ConditionsTableRow }}