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Showing below up to 50 results in range #401 to #450.

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{{{page}}} [[{{{page}}}|Executioner]]

{{{page}}} [[{{{page}}}|Exhausted]]

  • Drained and weakened by intense events of a lack of rest.

{{{page}}} [[{{{page}}}|Expeditious Retreat]]

{{{page}}} [[{{{page}}}|Exploding Flumph]]

  • This spirit will explode at the end of the turn. Each creature within 2 m / 7 ft must succeed a Dexterity Saving throw or take 1d6Damage TypesForce.

{{{page}}} [[{{{page}}}|Explosion Imminent!]]

{{{page}}} [[{{{page}}}|Explosive Hoard]]

  • This mound of coins is primed to explode.

{{{page}}} [[{{{page}}}|Exposing Bite]]

  • Creature is distracted. The next attack against the creature from within 1.5 m / 5 ft is guaranteed to be a critical hit.

{{{page}}} [[{{{page}}}|Extinguished]]

This light was snuffed out.

{{{page}}} [[{{{page}}}|Extra Bonus Action]]

{{{page}}} [[{{{page}}}|Eyebite: Sickened]]

{{{page}}} [[{{{page}}}|Faerie Fire]]

{{{page}}} [[{{{page}}}|False Heart]]

  • To end this effect, the creature must deny its False Heart by Silencing Silencing itself.

{{{page}}} [[{{{page}}}|False Life]]

{{{page}}} [[{{{page}}}|Faltering Will]]

{{{page}}} [[{{{page}}}|Fangs of the Fire Snake]]

  • Affected entity's fists are flickering with flame. Its melee attacks deal an additional 1d4Damage TypesFire damage.

{{{page}}} [[{{{page}}}|Fear Aura]]

  • Can possibly Frighten Frighten nearby beasts and humanoids with its fey presence.

{{{page}}} [[{{{page}}}|Fearful]]

  • Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.

{{{page}}} [[{{{page}}}|Feather Fall]]

Rate of falling is slowed, granting Immunity to Falling damage.

{{{page}}} [[{{{page}}}|Feeble]]

  • Deal only half damage with weapon attacks that use Strength.

{{{page}}} [[{{{page}}}|Feigning Death]]

  • Has sunk into a magical coma deep enough to imitate death
  • Resistant to all damage except Damage TypesPsychic damage, and Disease and Poison no longer have any effect
  • Removed when Helped

{{{page}}} [[{{{page}}}|Festering Frenzy]]

  • This gnoll will become Frenzied Frenzied at the start of his next turn.

{{{page}}} [[{{{page}}}|Festering Spores]]

{{{page}}} [[{{{page}}}|Fetcher's Favour]]

  • Equipped with Mol's tricks of the trade, affected entities can cast Rays of Fire Rays of Fire, reduce all Fire damage by 5 and gain an additional 1d4 to Charisma Checks and Saving Throws.

{{{page}}} [[{{{page}}}|Fetid Aura]]

  • All nearby creatures fall victim to the ooze's Fetid Fumes and 1d6Damage TypesAcid per turn.

{{{page}}} [[{{{page}}}|Fetid Fumes]]

D6 Acid.png 1d6 (1~6) Damage TypesAcid damage
  • The fumes emanating from the Fetid Ooze eat away at the affected entity, so long as it stays within 2 m / 7 ft.
  • 1d6Damage TypesAcid at the start of each round.

{{{page}}} [[{{{page}}}|Feverish]]

{{{page}}} [[{{{page}}}|Feywild Sparks]]

{{{page}}} [[{{{page}}}|Fiendish Obeisance]]

  • Affected entity must obey the commands of the fiend directly controlling it.

{{{page}}} [[{{{page}}}|Fiendish Obeisance: Kneel]]

  • Affected entity has been compelled to kneel by a fiend. It cannot move or take actions, bonus actions, or reactions, and has Disadvantage Icon.png Disadvantage on Strength and Dexterity Saving throws.
  • Attacks against it have Advantage Icon.png Advantage if they're made within 3 m / 10 ft of the entity. The entity must spend half its movement speed to stand up.

{{{page}}} [[{{{page}}}|Fiendish Resilience: Acid]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Bludgeoning]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Cold]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Fire]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Force]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Lightning]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Necrotic]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Piercing]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Poison]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Psychic]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Radiant]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Slashing]]

{{{page}}} [[{{{page}}}|Fiendish Resilience: Thunder]]

{{{page}}} [[{{{page}}}|Fiendish Vice]]

{{{page}}} [[{{{page}}}|Fierce Perilous Stakes]]

  • Affected entity's attacks deal an additional 15Damage TypesPsychic damage and heal 2d8hit points. The entity scores a Critical Hit when rolling a 15 or higher. The entity is Vulnerable to all damage.

{{{page}}} [[{{{page}}}|Fiery Brew]]

  • Affected entity deals an additional 1d6Damage TypesFire damage while infused with Thisobald's current brew.

{{{page}}} [[{{{page}}}|Filth Fever]]

  • Duration: 25 turns

{{{page}}} [[{{{page}}}|Fire Infusion]]

  • The affected entity deals an additional 1d4Damage TypesFire the next time it deals damage with a weapon.

{{{page}}} [[{{{page}}}|Fire Resistance]]

{{{page}}} [[{{{page}}}|Fire Resistance Aura]]

  • The fantastical powers of this hallucinatory imp give all nearby creatures Resistance to Damage TypesFire damage.

{{{page}}} [[{{{page}}}|Fire Shield: Chill]]

  • Wreathed in ice-cold flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to Damage TypesFire damage.
  • Deals 2d8Damage TypesCold damage to anyone who hits with a melee attack.

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{{#cargo_query:
default=<tr><td colspan="2" style="text-align: center;">''None''</td></tr>
|fields=name, icon, effects
|format=template
|named args=yes
|offset=400
|tables=conditions
|template=ConditionsTableRow
}}