Cargo query
Showing below up to 50 results in range #551 to #600.
[[{{{page}}}|Hellfire Cambion]]
- This cambion's attacks deal Hellfire damage, ignoring Resistance and Immunity to Fire damage.
- Hellfire roiling within this creature gives it Disadvantage on Strength, Dexterity, and Constitution Saving throws.
- Enemies and objects within 3 m / 10 ft of the sphere at the end of their turn take 6d6Fire. On a successful save, they still take half damage.
- Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6Fire damage at the end of its turn. On a second save, it will still take half damage.
- Dexterity save
[[{{{page}}}|Her Voice: Commanding]]
- Affected entity's brain is being tortured at the whim of the Absolute. It receives a -1 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6Psychic damage at the end of its turn.
- Affected entity has gained 10 temporary hit points and is .
- Can't be .
- Receive 5 temporary hit points per turn.
[[{{{page}}}|Hexed: Charisma]]
- Creature suffers an additional 1d6Necrotic damage from the spellcaster.
- It also has Disadvantage on Charisma Checks.
[[{{{page}}}|Hexed: Constitution]]
- Creature suffers an additional 1d6Necrotic damage from the spellcaster.
- It also has Disadvantage on Constitution Checks.
[[{{{page}}}|Hexed: Dexterity]]
- Creature suffers an additional 1d6Necrotic damage from the spellcaster.
- It also has Disadvantage on Dexterity Checks.
[[{{{page}}}|Hexed: Intelligence]]
- Creature suffers an additional 1d6Necrotic damage from the spellcaster.
- It also has Disadvantage on Intelligence Checks.
[[{{{page}}}|Hexed: Strength]]
- Creature suffers an additional 1d6Necrotic damage from the spellcaster.
- It also has Disadvantage on Strength Checks.
- Creature suffers an additional 1d6Necrotic damage from the spellcaster.
- It also has Disadvantage on Wisdom Checks.
[[{{{page}}}|Hide in Plain Sight]]
- Affected entity is invisible. It has Advantage on Attack Rolls. It has a +10 bonus to Stealth Checks.
Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.
[[{{{page}}}|Hideous Laughter]]
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- At the end of its turn or when it takes damage, the entity can try to shake off the effect.
- Affected entity is invisible to enemies until it crosses their cone of sight.
- The entity has Advantage on all Attack rolls.
- The amulet's spirit lingers, making everything seem just a little more vibrant. Must succeed a Wisdom Saving throw when using the amulet's power, or become .
[[{{{page}}}|Hill Giant's Might]]
- The mountains quake! Strength increased to 21.
[[{{{page}}}|Hoarding Energy]]
- Ansur is gathering energy while airborne and is Resistant to all damage.
- Affected entity can't Move or take Actions, Bonus Actions, or Reactions.
- Attacks against the entity have Advantage.
- Attacks against the entity are always Critical Hits if the attacker is within Range: 3 m / 10 ft.
- Affected entity automatically fails all Strength and Dexterity Saving throws.
- At the end of each turn, the affected entity makes a Wisdom Saving throw. On a successful save, the condition is removed.
- Affected entity can't Move or take Actions, Bonus Actions, or Reactions.
- Attacks against the entity have Advantage.
- Attacks against the entity are always Critical Hits if the attacker is within Range: 3 m / 10 ft.
- Affected entity automatically fails all Strength and Dexterity Saving throws.
- At the end of each turn, the affected entity makes a Wisdom Saving throw. On a successful save, the condition is removed.
- Affected entity is protected by a vengeful aura.
- Attackers take 1d4Radiant damage when they hit the entity with a melee attack.
- Creature is open to a follow-up attack.
[[{{{page}}}|Houndmaster's Prey]]
- Affected entity receives -3 to its Armour Class
- Affected entity suffers an additional 1d6Physical from attack hits.
- When a Houndmaster's dog (Zina, Gordis, Rocky) hits the target, it gains , gaining 30 Temporary Hit Points.
[[{{{page}}}|Human Versatility]]
- Mundane pluckiness grants the affected entity Proficiency in all skills until the next Long Rest due to the wily resourcefulness now bubbling within it.
[[{{{page}}}|Hunger of Hadar]]
- A sphere of cold blackness, teeming with unknown horrors.
- Creatures starting their turn in the area take 2d6Cold. Creatures ending their turn in the area possibly take 2d6Acid.
- The area is , and creatures within are .
[[{{{page}}}|Hunger of Hadar]]
- Standing near a portal to the dark between the stars, infested with unknown horrors.
- Takes 2d6Cold damage at the start of their turn, and possibly 2d6Acid damage at the end of their turn, as long as they are in the area
- They are and the area is .
You have Disadvantage on Dexterity and Charisma Checks.
You tell yourself 'I'm never drinking again'. You're a liar.
- Can use a bonus action to reapply Hunter's Mark to another target.
- Yurgir can interrupt this creature's attacks and spells once per round with a while it is Hunted.
[[{{{page}}}|Hunter's Mark Quarry]]
- Affected entity suffers an additional 1d6Weapon damage if the spellcaster hits it with a weapon attack.
- Can't move or take actions, bonus actions, or reactions.
- Spellcaster has Advantage on Ability Checks in dialogue.
- Removed upon taking damage.
- Duration can be extended with
- Can't Move or take Actions, Bonus Actions, or Reactions.
- Removed by taking damage, being Shoved, or Helped.
- Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?
- A sheet of frigid air dealing 10d6Cold to all that walk through it.
- Affected entities can make a DC 16 Constitution saving throw to take half damage instead.
- A ghoul's spike prevents this creature from moving.
[[{{{page}}}|Impenetrable slumber]]
- This individual is under the influence of copious sleeping draughts. It is impossible to wake them.
- Unable to move while strapped onto the operating gurney.
- Cannot take Actions or Reactions.
- Lose Concentration, if maintaining a Concentration spell.
- Movement Speed increased by 3 m / 10 ft.
Skeletal involucre will explode on its next turn, dealing 6~27Necrotic damage and birthing a necromite.
[[{{{page}}}|Incubus Charmed]]
- You are charmed by a devil and must support it in battle. You can make another Saving Throw against this effect after taking damage.
- The mix of chemicals has thrown the Owlbear into a fit of rage. It is stronger, jumps further, gains a multiattack, and can rupture the earth.
[[{{{page}}}|Inevitable Resolve]]
- Any effect controlling or incapacitating this creature will cease at the end of its next turn.
- Has Disadvantage on Constitution Saving Throws, and Constitution is reduced by 1.
[[{{{page}}}|Infectious Greed]]
The affected entity's attacks deal an additional 6d6Piercing damage in the presence of Helsik.
Additionally, it has Advantage on Attack rolls against targets marked by .
[[{{{page}}}|Infernal Burning]]
- Takes 1d4Fire damage per turn.
- CANNOT be removed with the Healing Type Potion or gaining . action, using a
- The entity affected cannot regain Hit Points
- The hatred and pain of a captured soul fuels Karlach's infernal machine.
- Her weapon and unarmed attacks deal an additional 1d4Fire damage when she is or when her Hit Points drop below 25%.
[[{{{page}}}|Infernal Legion]]
- You are one, you are legion, without personality or individuality - born only to fight.
- When within 20m / 67ft of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence, Wisdom, and Charisma decrease by 1 per nearby mask.
{{#cargo_query: default=<tr><td colspan="2" style="text-align: center;">''None''</td></tr> |fields=name, icon, effects |format=template |named args=yes |offset=550 |tables=conditions |template=ConditionsTableRow }}