Cargo query

Jump to navigation Jump to search

Showing below up to 50 results in range #551 to #600.

View ( | ) (20 | 50 | 100 | 250 | 500)

{{{page}}} [[{{{page}}}|Hellfire Cambion]]

{{{page}}} [[{{{page}}}|Hellfire Curse]]

{{{page}}} [[{{{page}}}|Hellish Sphere]]

  • Enemies and objects within 3 m / 10 ft of the sphere at the end of their turn take 6d6Damage TypesFire. On a successful save, they still take half damage.

{{{page}}} [[{{{page}}}|Hellish Sphere]]

  • Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6Damage TypesFire damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save

{{{page}}} [[{{{page}}}|Her Voice: Commanding]]

D6 Psychic.png 1d6 (1~6) Damage TypesPsychic damage
  • Affected entity's brain is being tortured at the whim of the Absolute. It receives a -1 penalty to Intelligence, Wisdom, and Charisma Abilities and takes 1d6Damage TypesPsychic damage at the end of its turn.

{{{page}}} [[{{{page}}}|Heroic]]

{{{page}}} [[{{{page}}}|Heroism]]

{{{page}}} [[{{{page}}}|Hexed: Charisma]]

{{{page}}} [[{{{page}}}|Hexed: Constitution]]

{{{page}}} [[{{{page}}}|Hexed: Dexterity]]

{{{page}}} [[{{{page}}}|Hexed: Intelligence]]

{{{page}}} [[{{{page}}}|Hexed: Strength]]

{{{page}}} [[{{{page}}}|Hexed: Wisdom]]

{{{page}}} [[{{{page}}}|Hide in Plain Sight]]

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

{{{page}}} [[{{{page}}}|Hideous Laughter]]

{{{page}}} [[{{{page}}}|Hiding]]

  • Affected entity is invisible to enemies until it crosses their cone of sight.
  • The entity has Advantage Icon.png Advantage on all Attack rolls.

{{{page}}} [[{{{page}}}|High Spirits]]

  • The amulet's spirit lingers, making everything seem just a little more vibrant. Must succeed a Wisdom Saving throw when using the amulet's power, or become Hysterical Hysterical.

{{{page}}} [[{{{page}}}|Hill Giant's Might]]

  • The mountains quake! Strength increased to 21.

{{{page}}} [[{{{page}}}|Hoarding Energy]]

  • Ansur is gathering energy while airborne and is Resistant to all damage.

{{{page}}} [[{{{page}}}|Hold Monster]]

{{{page}}} [[{{{page}}}|Hold Person]]

{{{page}}} [[{{{page}}}|Holy Fire]]

  • Takes 1~4Damage TypesRadiant damage per turn.

{{{page}}} [[{{{page}}}|Holy Rebuke]]

  • Affected entity is protected by a vengeful aura.
  • Attackers take 1d4Damage TypesRadiant damage when they hit the entity with a melee attack.

{{{page}}} [[{{{page}}}|Horde Breaker]]

  • Creature is open to a follow-up attack.

{{{page}}} [[{{{page}}}|Houndmaster's Prey]]

{{{page}}} [[{{{page}}}|Human Versatility]]

  • Mundane pluckiness grants the affected entity Proficiency in all skills until the next Long Rest due to the wily resourcefulness now bubbling within it.

{{{page}}} [[{{{page}}}|Hunger of Hadar]]

  • A sphere of cold blackness, teeming with unknown horrors.
  • Creatures starting their turn in the area take 2d6Damage TypesCold. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid.
  • The area is Difficult Terrain Difficult Terrain, and creatures within are Blinded Blinded.

{{{page}}} [[{{{page}}}|Hunger of Hadar]]

D6 Cold.png 2d6 (2~12) Damage TypesCold damage

D6 Acid.png 2d6 (2~12) Damage TypesAcid damage
DC 12  Dexterity saving throw
  • Standing near a portal to the dark between the stars, infested with unknown horrors.
  • Takes 2d6Damage TypesCold damage at the start of their turn, and possibly 2d6Damage TypesAcid damage at the end of their turn, as long as they are in the area
  • They are Blinded Blinded and the area is Difficult Terrain Difficult Terrain.

{{{page}}} [[{{{page}}}|Hungover]]

You have Disadvantage Icon.png Disadvantage on Dexterity and Charisma Checks.

You tell yourself 'I'm never drinking again'. You're a liar.

{{{page}}} [[{{{page}}}|Hunt Completed]]

  • Can use a bonus action to reapply Hunter's Mark to another target.

{{{page}}} [[{{{page}}}|Hunted]]

  • Yurgir can interrupt this creature's attacks and spells once per round with a Blinding Ambush Blinding Ambush while it is Hunted.

{{{page}}} [[{{{page}}}|Hunter's Mark Quarry]]

  • Affected entity suffers an additional 1d6Damage TypesWeapon damage if the spellcaster hits it with a weapon attack.

{{{page}}} [[{{{page}}}|Hypnotic Gaze]]

{{{page}}} [[{{{page}}}|Hypnotised]]

{{{page}}} [[{{{page}}}|Hysterical]]

  • Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?

{{{page}}} [[{{{page}}}|Icy Cloud]]

  • A sheet of frigid air dealing 10d6Damage TypesCold to all that walk through it.
  • Affected entities can make a DC 16  Constitution saving throw to take half damage instead.

{{{page}}} [[{{{page}}}|Impaled]]

  • A ghoul's spike prevents this creature from moving.

{{{page}}} [[{{{page}}}|Impenetrable slumber]]

  • This individual is under the influence of copious sleeping draughts. It is impossible to wake them.

{{{page}}} [[{{{page}}}|In Surgery]]

  • Unable to move while strapped onto the operating gurney.

{{{page}}} [[{{{page}}}|Incapacitated]]

{{{page}}} [[{{{page}}}|Inciting Howl]]

  • Movement Speed increased by 3 m / 10 ft.

{{{page}}} [[{{{page}}}|Incubating]]

Skeletal involucre will explode on its next turn, dealing 6~27Damage TypesNecrotic damage and birthing a necromite.

{{{page}}} [[{{{page}}}|Incubus Charmed]]

  • You are charmed by a devil and must support it in battle. You can make another Saving Throw against this effect after taking damage.

{{{page}}} [[{{{page}}}|Induced Rage]]

  • The mix of chemicals has thrown the Owlbear into a fit of rage. It is stronger, jumps further, gains a multiattack, and can rupture the earth.

{{{page}}} [[{{{page}}}|Inevitable Resolve]]

  • Any effect controlling or incapacitating this creature will cease at the end of its next turn.

{{{page}}} [[{{{page}}}|Infected]]

{{{page}}} [[{{{page}}}|Infectious Greed]]

The affected entity's attacks deal an additional 6d6Damage TypesPiercing damage in the presence of Helsik.

Additionally, it has Advantage Icon.png Advantage on Attack rolls against targets marked by Promise of Wealth Promise of Wealth.

{{{page}}} [[{{{page}}}|Infernal Burning]]

{{{page}}} [[{{{page}}}|Infernal Fury]]

  • The hatred and pain of a captured soul fuels Karlach's infernal machine.
  • Her weapon and unarmed attacks deal an additional 1d4Damage TypesFire damage when she is Raging Raging or when her Hit Points drop below 25%.

{{{page}}} [[{{{page}}}|Infernal Legion]]

  • You are one, you are legion, without personality or individuality - born only to fight.
  • When within 20m / 67ft of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence, Wisdom, and Charisma decrease by 1 per nearby mask.

View ( | ) (20 | 50 | 100 | 250 | 500)

Modify query

View wikitext
{{#cargo_query:
default=<tr><td colspan="2" style="text-align: center;">''None''</td></tr>
|fields=name, icon, effects
|format=template
|named args=yes
|offset=550
|tables=conditions
|template=ConditionsTableRow
}}