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Armour: Difference between revisions
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[[Main Page]] > [[Equipment]] > [[Armor]] | |||
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'''Armor''' is a type of [[Equipment]] that provides bonuses to the characters' [[Armour Class]] (AC) and decrease chances of being hit by enemies. | '''Armor''' is a type of [[Equipment]] that provides bonuses to the characters' [[Armour Class]] (AC) and decrease chances of being hit by enemies. | ||
Revision as of 10:16, 7 January 2022
Armor is a type of Equipment that provides bonuses to the characters' Armour Class (AC) and decrease chances of being hit by enemies.
Armor Proficiency
People who trained to fight while wearing armors can use them effectively in combat.
Wearing armors without proficiency will impose Disadvantage on every Ability Check, Saving Throw, attack roll, you also can not cast Spell.
Each classes have proficiency with specific type of armors. Some classes such as Sorcerer and Wizard have no armor proficiency.
Type Of Armors
There are three types of armors, such as: Light Armors, Medium Armors and Heavy Armors.
Light Armor
Light Armors are armors that provide protection without sacrificing mobility.
When wearing Light Armor, your Armour Class is equal to the Armor’s base AC plus your Dexterity Modifier.
All classes with Light Armor Proficiency at level 1:
List Of Light Armors
Medium Armor
Medium Armors are armors that provide more protection than Light Armors, but they hinder mobility.
When wearing Medium Armor, your Armour Class is equal to the Armor’s base AC plus your Dexterity Modifier (Max of 2).
All classes with Medium Armor Proficiency at level 1:
List Of Medium Armors
Heavy Armor
Heavy Armors are armors that provide the most protection of the three types, but they also offer no mobility.
When wearing Heavy Armor, your Armour Class is equal to the Armor’s base AC.
All classes with Heavy Armor Proficiency at level 1: