Wild Shape: Deep Rothé: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
(Updated cost/variant of field)
Line 7: Line 7:


When your beast form drops to 0 [[Hit Points|hit points]], you revert to your normal form.
When your beast form drops to 0 [[Hit Points|hit points]], you revert to your normal form.
|cost=action
|cost=action, wldshp
|cost2=wldshp
|additional=[[File:Deep Rothe Portrait.png|frameless|upright=1.5|left]]
|additional=[[File:Deep Rothe Portrait.png|frameless|upright=1.5|left]]


Line 32: Line 31:
*At Level 10, the maximum HP becomes 40.
*At Level 10, the maximum HP becomes 40.
*At Level 12, the maximum HP becomes 48.
*At Level 12, the maximum HP becomes 48.
|variants = Wild Shape: Badger, Wild Shape: Cat, Wild Shape: Spider, Wild Shape: Wolf, Wild Shape: Deep Rothé, Wild Shape: Panther, Wild Shape: Owlbear, Wild Shape: Dilophosaurus
|variant of = Wild Shape
|class learns at level 4 = Druid
|class learns at level 4 = Druid
}}
}}

Revision as of 00:51, 9 December 2023

Wild Shape Deep Rothe.webp

Wild Shape: Deep Rothé is a Wild Shape form available to Druids.

Description

Assume the shape of a deep rothé that casts Dancing Lights Dancing Lights and Charges its enemies. The deep rothé has a starting health of 23 hit points that increase every two druid levels.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Properties

Cost:
Action + Wild Shape Charge
Details:
Deep Rothe Portrait.png

Deep Rothé shape has the following physical attributes:

STR

18
(+4)

DEX

10

CON

14
(+2)

HP Icon.png Hit Points

23

Creature AC Icon.png Armour Class

10

  • Base Wild Shape Speed: You can move 9 m / 30 ft per turn.

Abilities

Gore Gore

  • Impale a creature to deal 3d4 + Strength ModifierDamage TypesPiercing damage.
  • Deals an additional 11Damage TypesForce damage to targets with Lesser, Medium, or Greater Toughness.

Charge Charge

  • Charge forward, attacking all hostile creatures in your way. Deal 2d6 + Strength ModifierDamage TypesPiercing damage and potentially knock targets Prone Prone.

Dancing Lights Dancing Lights

  • Dancing Lights is a Cantrip (Evocation). It creates magical orbs of light that brighten an area.

How to learn

Classes:

This action is a variation of:
Wild Shape Wild Shape