Abandoned Windmill: Difference between revisions

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(Created page with "{{UnderConstruction}} '''Abandoned Windmill''' is a Location in Rivington in Chapter Three ==Waypoints== This location contains the following Waypoint: *Rivington ==Related Locations== *Rivington ==Related Quests== *TBD ==Notable Loot== Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: *TBD ==Notable NPCs== *TBD ==Other Information==")
 
m (Verified the loot found via investigation check in the haystack. Screenshot here: https://steamcommunity.com/sharedfiles/filedetails/?id=3116600165)
 
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{{UnderConstruction}}
[[File:Abandoned Windmill.jpg|400px|right]]
{{Relative location
|region = Baldur's Gate
|location = {{PAGENAME}}
|south    = Arfur's Mansion
|north    = Sword Coast Couriers
|west    = Rivington General
|east    = Gur Camp
|float = right
}}
'''Abandoned Windmill''' is a [[Location]] in [[Rivington]] in [[Act Three]]. It can be found up the hill from [[Arfur's Mansion]], adjacent to the [[Gur Camp]].


'''Abandoned Windmill''' is a [[Location]] in [[Rivington]] in [[Chapter Three]]
A trail of blood can be found leading to the windmill, and sounds of distress heard from nearby.


==Waypoints==
== Locations ==
This location contains the following [[Waypoint]]:
===Related locations===
*Rivington
==Related Locations==
*[[Rivington]]
*[[Rivington]]
==Related Quests==
 
*TBD
=== Windmill Basement ===
==Notable Loot==
The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed [[Mind Flayer]] can be found. Waking the mind flayer will begin the quest [[Feed the Mind Flayer]].
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
 
*TBD
==Notable characters==
==Notable NPCs==
* There is a {{cond|Sleeping}}, [[Brain-Starved]] [[Mind Flayer]] in the Windmill Basement
*TBD
 
==Other Information==
== Notable interactions ==
* The mind flayer in the basement can be spoken to or killed.
* A haystack just outside the windmill can be [[Investigation|Investigated]]. A successful investigation check will let a character find {{blur|a single [[Arrow of Acid]]}}.
 
==Related quests==
* [[Feed the Mind Flayer]]
 
==Notable loot==
* {{MdRarityItem|Ring of Truthfulness}} looted or pick-pocketed from the Mind Flayer
* {{MdRarityItem|Mind Flayer Brain}} looted from the Mind Flayer
 
 
[[Category:Locations]][[Category:Act Three Locations]]

Latest revision as of 00:20, 18 December 2023

Abandoned Windmill.jpg
Baldur's Gate
Sword Coast Couriers
Rivington General Abandoned Windmill Gur Camp
Arfur's Mansion

Abandoned Windmill is a Location in Rivington in Act Three. It can be found up the hill from Arfur's Mansion, adjacent to the Gur Camp.

A trail of blood can be found leading to the windmill, and sounds of distress heard from nearby.

Locations[edit | edit source]

Related locations[edit | edit source]

Windmill Basement[edit | edit source]

The windmill's basement can be accessed through a hatch in the floor. Within the basement a sleeping, a newly ceremorphed Mind Flayer can be found. Waking the mind flayer will begin the quest Feed the Mind Flayer.

Notable characters[edit | edit source]

Notable interactions[edit | edit source]

  • The mind flayer in the basement can be spoken to or killed.
  • A haystack just outside the windmill can be Investigated. A successful investigation check will let a character find a single Arrow of Acid.

Related quests[edit | edit source]

Notable loot[edit | edit source]