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Tasha's Hideous Laughter: Difference between revisions
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| summary = It allows spellcasters to send a targeted creature into a fit of laughter, falling {{Cond|Prone}}. | | summary = It allows spellcasters to send a targeted creature into a fit of laughter, falling {{Cond|Prone}}. | ||
| description = Leave a creature {{Cond|Prone}} with laughter, without the ability to get up. | | description = Leave a creature {{Cond|Prone}} with laughter, without the ability to get up. | ||
| warning = {{Prereq|The creature must have an [[Intelligence]] of 5 or more.}}<br> | |||
{{Prereq|The creature must have an [[Intelligence]] of 5 or more.}}<br> | |||
{{Prereq|The target can try to shake off the effect each time it takes damage.}} | {{Prereq|The target can try to shake off the effect each time it takes damage.}} | ||
| cost = action, spell1 | | cost = action, spell1 | ||
| concentration = yes | | concentration = yes | ||
| save = WIS | |||
| save dc = caster | |||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 | ||
Line 23: | Line 24: | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = Wisdom | | condition save = Wisdom | ||
| condition dc = caster | |||
| higher levels = | | higher levels = | ||
| notes = | | notes = |
Revision as of 09:38, 22 December 2023
Tasha's Hideous Laughter is a level 1 enchantment spell. It allows spellcasters to send a targeted creature into a fit of laughter, falling .
Description
Leave a creature with laughter, without the ability to get up.
The creature must have an Intelligence of 5 or more.
The target can try to shake off the effect each time it takes damage.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- WIS Save (Spell save DC)
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Hideous Laughter
Duration: 10 turns
Spell save DC Wisdom saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- At the end of its turn or when it takes damage, the entity can try to shake off the effect.
How to learn
Classes:
- Class Level 1: Bard, Wizard, Great Old One, and Draconic Bloodline (Copper/Acid Ancestry)
- Class Level 3: Arcane Trickster, and Eldritch Knight
Other ways to learn:
- Learned as a quest reward for completing Help the Cursed Monk and choosing to bear Shar's curse.
Notes
- Despite the claim made in the spell's description, a creature affected by for the purposes of interactions with other mechanics. For example, Hook Horrors may a Prone target, but not a target affected by Hideous Laughter. is not technically considered