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Metamagic: Difference between revisions
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'''Metamagic''' is a [[Sorcerer]] Class Feature that allows the user to add additional effects to magic [[spells]] in exchange for Sorcery Points. | '''Metamagic''' is a [[Sorcerer]] Class Feature that allows the user to add additional effects to magic [[spells]] in exchange for Sorcery Points. | ||
When a metamagic passive is toggled on, affected spells will get a white glow and the Sorcery Points will be added to the spell cost. | |||
Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10. | Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10. |
Revision as of 16:07, 29 December 2023
Metamagic is a Sorcerer Class Feature that allows the user to add additional effects to magic spells in exchange for Sorcery Points.
When a metamagic passive is toggled on, affected spells will get a white glow and the Sorcery Points will be added to the spell cost.
Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10.
List of Metamagic types
Metamagic | Level | Sorcery Points | Grants |
---|---|---|---|
2+ | 1 | Allies automatically succeed Saving Throws against spells that require them. | |
2+ | 1 | Extends the range of a spell by 50% | |
2+ | 1 | Double the duration of Conditions, summons, and surfaces caused by spells. | |
2+ | 1 per Spell Slot level (Cantrips are 1) | Spells that only target 1 creature can target an additional creature. | |
3+ | 3 | Targets of spells that require Saving Throws have Disadvantage on their first Saving Throw. | |
3+ | 3 | Spells that take an Action take a Bonus action instead. | |
3+ | 1 | You can cast spells while . |