Hold Person: Difference between revisions

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m (british spelling; add LINK to Payalysed condition)
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'''Hold Person''' is a [[Spells#2nd Level Spells|Level 2]] Enchantment Spell. This spell allows spellcasters to paralyze a targeted creature. A paralyzed creature is unable to move and act. At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition.
'''Hold Person''' is a [[Spells#2nd Level Spells|Level 2]] Enchantment Spell. This spell allows spellcasters to paralyse a targeted creature. A paralysed creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition.


[[Category:Spells]][[Category:Level 2 Spells]][[Category:Enchantment Spells]]
[[Category:Spells]][[Category:Level 2 Spells]][[Category:Enchantment Spells]]
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== Description ==
== Description ==
Paralysed a humanoid creature, making it unable to move and act.
Paralyse a humanoid creature, making it unable to move and act.


At the end of each turns, the creature can try to free itself.
At the end of each turns, the creature can try to free itself.
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| [[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|10 turns}}
| [[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|10 turns}}
* Paralysed. At the end of each turn, makes a Wisdom [[Saving Throws|Saving Throw]]. On a successful save, the Condition is removed.
* [[Conditions#Paralysed|Paralysed]].
* At the end of each turn, make a Wisdom [[Saving Throws|Saving Throw]]. On a successful save, the Condition is removed.
|}
|}

Revision as of 01:21, 19 March 2023

Hold Person is a Level 2 Enchantment Spell. This spell allows spellcasters to paralyse a targeted creature. A paralysed creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition.

File:Hold Person Icon 2.png
"Paralysed a humanoid creature, making it unable to move and act. At the end of each turns, the creature can try to free itself."

Action Icon.png Action Spell Slot Icon.png Level 2 Spell Slot

Range 18m / 60ft
School Enchantment
Saving Throw Wisdom
Concentration Required
Condition Hold Person
Duration 10 turns
Class Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

Description

Paralyse a humanoid creature, making it unable to move and act.

At the end of each turns, the creature can try to free itself.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 2 Spell Slot

Available to level 3 Bard, Cleric, Druid, Sorcerer, Warlock and Wizard.

  • Range: Range Icon 2.png 18m / 60ft
  • Concentration: Concentration Icons.png Required
  • Saving Throw: Saving Throw Icons.png Wisdom