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Sleeping (Condition): Difference between revisions
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m (Changed range template to not use melee) |
m (Removed code block from range to hopefully fix issue with t:condition) Tag: Reverted |
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* A sleeping creature cannot move or act. | * A sleeping creature cannot move or act. | ||
* Moreover, the creature automatically fails [[Strength]] and [[Dexterity]] {{SavingThrow}}s. | * Moreover, the creature automatically fails [[Strength]] and [[Dexterity]] {{SavingThrow}}s. | ||
* {{Attack Roll}}s against it have {{Advantage}}, and any attack that hits the creature is a [[Attack_Roll#Critical_Miss_/_Critical_Hit|Critical Hit]] if the attacker is within | * {{Attack Roll}}s against it have {{Advantage}}, and any attack that hits the creature is a [[Attack_Roll#Critical_Miss_/_Critical_Hit|Critical Hit]] if the attacker is within {{Range|m=1.5|ft=5}} of the creature. | ||
* Removed by taking damage, receiving [[Help]] or being [[shove|Shoved]]. | * Removed by taking damage, receiving [[Help]] or being [[shove|Shoved]]. | ||
| type = unconscious | | type = unconscious | ||
}} | }} |
Revision as of 15:28, 7 January 2024
- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails Strength and Dexterity Saving throws.
- Attack rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within Range: 1.5 m / 5 ft of the creature.
- Removed by taking damage, receiving Help or being Shoved.