Ad placeholder

Mind flayer (windmill)

From bg3.wiki
Jump to navigation Jump to search

The windmill Mind flayer is a notable mind flayer that can be found sleeping underneath the Abandoned Windmill in Rivington during Act Three. It is brain-starved, as a result of its recent ceremorphosis.

Involvement[edit | edit source]

Act Three[edit | edit source]

If a party member interacts with the mind flayer, The EmperorThe Emperor informs them that it is a recently transformed mind flayer, and ushers them to kill it to consume its power. The party can sneak away via a Stealth check or awaken the mind flayer.

Upon waking up, the mind flayer notices the party's tadpoles and asks for a fresh brain to consume, which initiates Feed the Mind FlayerFeed the Mind Flayer. The party can bring it a fresh corpse, tell it to find its own food, or kill it. The first and third options grant a free Illithid power.

If the mind flayer is fed and not killed, it ventures to the Lower City and murders the Armbrust family and remains in their home until it is discovered by the guards.

According to Absolute Orders: Newborn, which is carried by the mind flayer, its former name could have been Alyan, a member of the Flaming Fist.

The following inspiration can be earned based on the choice to feed it or kill it:

Providing the mind flayer with a dead body to feed on is considered an oathbreaking action for Vengeance PaladinsVengeance Paladins, Ancients' PaladinsAncients' Paladins and Paladins of DevotionPaladins of Devotion (oathbreaking for Paladins of the CrownPaladins of the Crown [verify]).

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Extract BrainExtract Brain (Action)
Damage: 11~101
10d10 + 1PiercingPiercing
Healing: 6~36
6d6HealingHealing

Try to extract the brain of a Stunned or Unconscious creature.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Recharge: Per turn Recharge: Per turn
LevitateLevitate (Movement Speed)
Float effortlessly to a destination.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Mind BlastMind Blast (Action)
Damage: 4~32 + modifiers

Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.

INT SaveINT Save
Recharge: Long rest Recharge: Long rest
Tentacle WhipTentacle Whip (Action)
Damage: 6~24
2d10 + 4PsychicPsychic

Lash out with your tentacles and possibly Stun your target.

INT SaveINT Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft

Loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  • Prior to entering the windmill, a voice can be heard undergoing ceremorphosis from the hatch, voiced by Harry Myers.