Teghun
STR
DEX
CON
INT
WIS
CHA
15 (+2)
14 (+2)
13 (+1)
8 (-1)
11 (0)
9 (-1)
STR
DEX
CON
INT
WIS
CHA
+2
+2
+1
-1
0
-1
Has Disadvantage on Dexterity and Charisma checks.
Cannot move or act and automatically fails Strength /Dexterity saving throws. Attacks against it have Advantage and automatically critical hits within melee distance.
Deals an extra 1d8Physical when attacking with a melee weapon.
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
When you miss an attack, you deal Strength Modifier Bludgeoning damage (minimum of 1) anyway.
STR
DEX
CON
INT
WIS
CHA
15 (+2)
14 (+2)
13 (+1)
8 (-1)
11 (0)
9 (-1)
STR
DEX
CON
INT
WIS
CHA
+2
+2
+1
-1
0
-1
Has Disadvantage on Dexterity and Charisma checks.
Cannot move or act and automatically fails Strength /Dexterity saving throws. Attacks against it have Advantage and automatically critical hits within melee distance.
Deals an extra 1d8Physical when attacking with a melee weapon.
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
When you miss an attack, you deal Strength Modifier Bludgeoning damage (minimum of 1) anyway.
STR
DEX
CON
INT
WIS
CHA
15 (+2)
14 (+2)
13 (+1)
8 (-1)
11 (0)
9 (-1)
STR
DEX
CON
INT
WIS
CHA
+2
+2
+1
-1
0
-1
Has Disadvantage on Dexterity and Charisma checks.
Cannot move or act and automatically fails Strength /Dexterity saving throws. Attacks against it have Advantage and automatically critical hits within melee distance.
Deals an extra 1d8Physical when attacking with a melee weapon.
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
When making melee weapon attacks, you roll your damage dice twice and use the highest result.
When you miss an attack, you deal Strength Modifier Bludgeoning damage (minimum of 1) anyway.
Teghun is a bugbear in the Goblin Camp in Act One .
Teghun can be found on the northern edge of the Goblin Camp with several other goblins and a bugbear who have fallen into a drunk slumber. Attacking the cracked wall to gain entry into the Shattered Sanctum causes all nearby enemies to wake up and initiate combat.
Characters
Locations Quests