Booyahg Culk
STR
DEX
CON
INT
WIS
CHA
8 (-1)
12 (+1)
10 (0)
12 (+1)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+1
0
+1
-1
-1
Athletics
Acrobatics
Perception
-1
1
-1
Has Disadvantage on Dexterity and Charisma checks.
Cannot move or act and automatically fails Strength /Dexterity saving throws. Attacks against it have Advantage and automatically critical hits within melee distance.
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
8 (-1)
12 (+1)
10 (0)
12 (+1)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+1
0
+1
-1
-1
Athletics
Acrobatics
Perception
-1
1
-1
Has Disadvantage on Dexterity and Charisma checks.
Cannot move or act and automatically fails Strength /Dexterity saving throws. Attacks against it have Advantage and automatically critical hits within melee distance.
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
8 (-1)
12 (+1)
10 (0)
12 (+1)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+1
0
+1
-1
-1
Athletics
Acrobatics
Perception
-1
1
-1
Has Disadvantage on Dexterity and Charisma checks.
Cannot move or act and automatically fails Strength /Dexterity saving throws. Attacks against it have Advantage and automatically critical hits within melee distance.
Can see in the dark up to 12 m / 40 ft.
When you damage a creature larger than you, you can choose to deal 1d6Physical extra. Limited to once per combat.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
8 (-1)
12 (+1)
10 (0)
12 (+1)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+1
0
+1
-1
-1
Athletics
Acrobatics
Perception
-1
1
-1
Has Disadvantage on Dexterity and Charisma checks.
Cannot move or act and automatically fails Strength /Dexterity saving throws. Attacks against it have Advantage and automatically critical hits within melee distance.
Can see in the dark up to 12 m / 40 ft.
When you damage a creature larger than you, you can choose to deal 1d6Physical extra. Limited to once per combat.
Automatically attack an enemy moving out of your reach.
UID
S_GOB_Festivities_GoblinSleeper_02
UUID
99a48b2b-05dc-42f8-86f1-65c26f9f13da
Booyahg Culk is a
goblin stationed in the
Goblin Camp in
Act One .
“
Can't you go be a True Soul somewhere else?
„
—
Culk , awakened from a drunken sleep
Booyahg Culk can be found on the secluded northern edge of the Goblin Camp with several other goblins and bugbears who have fallen into a drunk slumber. If the party attack the cracked wall to gain entry into the Shattered Sanctum , it causes all nearby enemies to wake up and initiate combat. The party can also startle Culk awake by landing nearby with a Jump . It is possible to avoid combat by passing a skill check.
[PERSUASION] Hush now. Go back to sleep. (DC 10)
[DROW] None of your concern. Back to your stupor.
[ILLITHID PERSUASION] [WISDOM] Nothing. Lie back down and be silent. (DC 2)
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