Ad placeholder

Culk

From bg3.wiki
Jump to navigation Jump to search

Booyahg Culk is a goblin stationed in the Goblin Camp in Act One.
Can't you go be a True Soul somewhere else?
Culk, awakened from a drunken sleep

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Booyahg Culk is on the secluded northern edge of the Goblin Camp with several other goblins and bugbears who have fallen into a drunk slumber. If the party attack the cracked wall to gain entry into the Shattered Sanctum, it causes all nearby enemies to wake up and initiate combat. The party can also startle Culk awake by landing nearby with a JumpJump. It is possible to avoid combat by passing a skill check.

  • [PERSUASION] Hush now. Go back to sleep. (DC 10)
  • [DROW-ELF] None of your concern. Back to your stupor.
  • [ILLITHID] [WISDOM] Nothing. Lie back down and be silent. (DC 2)

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 1~6
1d6AcidAcid
Throw a bubble of acid that damages each creature it hits.
GreaseGrease (Action + Level 1 Spell Slot)   –  Scroll of Grease

Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.

Damage: 1~5
1d6 - 1BludgeoningBludgeoning
Make a melee attack with your equipped weapon.
Damage: 2~16
2d8PoisonPoison
Possibly Poisons Poisons the target.
SleepSleep (Action + Level 1 Spell Slot)

Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.

ToppleTopple (Action)   –  Ritual Staff
Damage: 1~4
Swipe at a creature to knock it ProneProne.

Loot[edit section | visual editor]