Sharp-Eye Raagg
STR
DEX
CON
INT
WIS
CHA
10 (0)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
+2
0
0
-1
-1
Cannot move or act and automatically fails Strength /Dexterity saving throws. Attacks against it have Advantage and automatically critical hits within melee distance.
Can see in the dark up to a certain distance.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
10 (0)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
+2
0
0
-1
-1
Cannot move or act and automatically fails Strength /Dexterity saving throws. Attacks against it have Advantage and automatically critical hits within melee distance.
Can see in the dark up to a certain distance.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
10 (0)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
+2
0
0
-1
-1
Cannot move or act and automatically fails Strength /Dexterity saving throws. Attacks against it have Advantage and automatically critical hits within melee distance.
Can see in the dark up to a certain distance.
When you damage a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
10 (0)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
0
+2
0
0
-1
-1
Cannot move or act and automatically fails Strength /Dexterity saving throws. Attacks against it have Advantage and automatically critical hits within melee distance.
Can see in the dark up to a certain distance.
When you damage a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
Attack an enemy moving out of reach.
Sharp-Eye Raagg is a
goblin stationed in the
Goblin Camp in
Act One .
Raagg is at the northern edge of the Goblin Camp with several other goblins and bugbears who have fallen into a drunken slumber. If the party attack the cracked wall to gain entry into the Shattered Sanctum , it causes all nearby enemies to wake up and initiate combat. Unlike the other goblins nearby, Raagg cannot be calmed down if awakened and immediately attacks the party alongside the nearby bugbears and goblins.
Characters
Locations Quests