Raagg
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Sharp-Eye Raagg | |||||||||||||
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Small Humanoid | |||||||||||||
Level 2 Goblin | |||||||||||||
Stats | |||||||||||||
Armour Class | 13 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg ( lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Conditions | |||||||||||||
Drunk | Disadvantage on DEX and CHA checks. | ||||||||||||
Features | |||||||||||||
Can see in the dark up to 12m. | |||||||||||||
Automatically attack an enemy moving out of your reach. |
Raagg is a Goblin Goblin Sharp-Eye in the Goblin Camp in Act One. She is located on the secluded northern edge of the camp with other goblins and Bugbears who have fallen asleep from drunkenness.
Act One[edit | edit source]
If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Raagg and the other sleeping goblins who will attack in anger.
Attacks and abilities[edit | edit source]
Ranged Attack - Goblin Bow[edit | edit source]
Attack roll: +4 1d6 (1~6) + 2 modifier Piercing damage
Range: 18 m / 60 ft
- Can use Weapon Actions.
- May use Arrow of Fire.
Ensnaring Strike (Ranged)[edit | edit source]
Your attack summons thorny vines that possibly Ensnared your target.
Attack roll: +4 1d6 + 2 (3~8) Piercing damage
DC 9 Strength saving throw to resist becoming Ensnared and take 1d6 (1~6) Piercing damage
at the start of each turn. Duration: 10 turns.
Nimble Escape[edit | edit source]
Retreat safely: moving won't provoke Opportunity Attacks.
- Gains Disengage condition.