List of features and items that interact with unarmed strikes: Difference between revisions
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== General information == | == General information == | ||
*A source can cause different effects as part of its mechanic, but this article lists only the | *A source can cause different effects as part of its mechanic, but this article lists only the unarmed strike related portion. | ||
*Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof. | *Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof. | ||
*If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented. | *If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented. |
Revision as of 15:22, 4 February 2024
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2024-02-04. If multiple days have passed since, this template should be removed. |
This is a comprehensive list of all sources of effects that directly affect and interact with
.General information
- A source can cause different effects as part of its mechanic, but this article lists only the unarmed strike related portion.
- Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
- If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
- For conditions caused by gear-exclusive passives and actions, the gear item takes pecedence over the passive or action in the list.
WIP1
- Corellon's Grace - +1 bonus to unarmed attack rolls and damage rolls
- Gloves of Cinder and Sizzle - Deal additional 1d4 Fire damage with unarmed strikes
- Seraphic Pugilist Gloves - Deal additional 1d4 Radiant damage with unarmed strikes
- Thunderpalm Strikers - Deal additional 1d4 Thunder damage with unarmed strikes
- Snow-Dusted Monastery Gloves - Deal additional 1d4 Cold damage with unarmed strikes
- Servitor of the Black Hand Gloves - Deal additional 1d4 Force damage with unarmed strikes
- Gauntlet of the Tyrant - Deal additional 1d4 Force damage with unarmed strikes
- Scabby Pugilist Circlet - When surrounded by 2+ foes, deal additional 2 damage with unarmed strikes
- Shadow-Cloaked Ring - Against obscured targets or creatures made of shadow, deal additional 1d4 damage with unarmed strikes
- Boots of Uninhibited Kushigo - Deal additional damage equal to your Wisdom modifier with unarmed strikes
- Gloves of Crushing - Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed attack rolls and damage rolls
- Horns of the Berserker - While not at full health, deal additional 2 Necrotic damage[1] with your unarmed strikes. +2 to attack rolls when attacking creatures that have already taken damage
- Flawed Helldusk Gloves - Deal additional 1d4 Necrotic damage with unarmed strikes. On an unarmed hit, the target must succeed DC 13 Constitution save or suffer for 2 turns
- Helldusk Gloves - +1 bonus to all attack rolls. Deal additional 1d6 Necrotic damage with unarmed strikes. On an unarmed hit, the target must succeed DC 15 Constitution save or suffer for 2 turns
- Gloves of Soul Catching - Deal additional 1d10 Force damage with unarmed strikes. On an unarmed hit, once per turn, regain 1d10 hit points. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next attack roll or saving throw, until the end of your next turn
WIP2
- The Sparkle Hands - Gain 2 on each unarmed strike. Gain advantage on attack rolls against metallic creatures and armor while imbued with
- Hat of Uninhibited Kushigo - After dealing damage with an unarmed attack, gain a +1 bonus to spell save DC until the end of your turn
- Armour of Uninhibited Kushigo - While your is active, you can expend your Reaction to make an unarmed strike against an attacker that missed
- Vest of Soul Rejuvenation - You can expend your Reaction to make an unarmed strike against an attacker that missed
Notes
- ↑ While in combat, if you don't deal any damage this turn, suffer 1d4 Necrotic damage at the end of your turn.