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Dancing Lights: Difference between revisions
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(Correcting a spelling mistake for my past edit, apologies!) Tags: Mobile edit Mobile web edit |
(Fix formatting of class.) |
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| class learns at level 1 = Bard, Sorcerer, Wizard | | class learns at level 1 = Bard, Sorcerer, Wizard | ||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | | class learns at level 3 = Eldritch Knight, Arcane Trickster | ||
| class learns at level 5 = Druid | | class learns at level 5 = Druid:via [[Wild Shape: Deep Rothé]] | ||
| races = | | races = | ||
| race learns at level 1 = High Elf, High Half-Elf, Drow, Drow Half-Elf | | race learns at level 1 = High Elf, High Half-Elf, Drow, Drow Half-Elf |
Revision as of 17:09, 7 March 2024
Dancing Lights is a cantrip (Evocation). It creates magical orbs of light that brighten an area.
Description
Illuminate a 9 m / 30 ft radius.
Properties
- Cost
- Action
- Details
- Range: 18 m / 60 ft
- AoE: 9 m / 30 ft (Radius)
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Dancing Lights
Duration: 10 turns
Illuminates a 9 m / 30 ft radius.
How to learn
Classes:
- Class Level 3: Eldritch Knight, and Arcane Trickster
- Class Level 5: Druid (via Wild Shape: Deep Rothé)
Races:
- Character level 1: High Elf, High Half-Elf, Drow, and Drow Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Granted by the following items:
Notes
Dancing Lights has two incantations: Fiat Lux, Latin for "let there be light", and Sol Invictus, Latin for "unconquered sun".