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{{AbilityInfo
{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Gong of the Summit}}.}}
| Image = Shatter Icon.png
{{SpellPage
| px = 200
| name = Shatter
| Description = Generate a painfully intense ringing noise that deals <span style="color:#9966cc">3d8 Thunder damage</span> to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.
| image = Shatter.webp
| Action = true
| level = 2
| Lvl2 = true
| school = Evocation
| Damage = <span style="color:#9966cc">3d8</span>
| ritual =
| Damage Types = [[Damage Types|<span style="color:#9966cc">Thunder</span>]]
| classes = Bard, Sorcerer, Wizard, Warlock
| Range = 18m / 60ft
| class learns at level 3 = Bard, Sorcerer, Wizard, Warlock, Tempest Domain:Domain Spell
| Area of Effect = 3m / 10ft (Radius)
| class learns at level 7 = Eldritch Knight
| Saving Throw = [[Constitution]]
| class learns at level 8 = Arcane Trickster
| Concentration = None
| races =
| School = Evocation
| race learns at level 1 =
| Class = [[Bard]], [[Sorcerer]], [[Warlock]], [[Wizard]]
| race learns at level 2 =
| summary = This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their Saving Throw at Disadvantage.
| description = Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have {{Disadvantage}} on their {{SavingThrow}}.  
| cost = action, spell2
| attack roll =
| damage = 3d8
| damage modifier =
| damage type = Thunder
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage per =
| concentration =
| save = CON
| on save = Targets still take half damage.
| range = ranged
| range m =
| range ft =
| aoe = Radius
| aoe m = 3
| aoe ft = 10
| condition =
| condition duration =
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
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| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Thunder}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| granted by items = Markoheshkir:Short Rest, Sentient Amulet (Rare):Short Rest, Sentient Amulet (Very Rare):Long Rest
| notes = The incantation for Shatter is '''Detono''', Latin for "I expend thunder".
| video = Shatter Visuals.mp4
}}
}}
'''Shatter''' is a [[Spells#2nd Level Spells|Level 2]] Evocation Spell. This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their [[Saving Throw|saving throw]] at {{Disadvantage}}.
[[Category:Spells]][[Category:Level 2 Spells]][[Category:Evocation Spells]]


==Description==
== External Links ==
Generate a painfully intense ringing noise that deals  <code><span style="color:#9966cc">3d8 Thunder damage</span></code> to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.
* {{FRWiki|Shatter|long}}
==Properties==
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 2 Spell Slot}}


''Available to level 3 [[Bard]], [[Sorcerer]], [[Warlock]] and [[Wizard]].''
[[Category:Sources of Thunder damage]]
*Damage: 3 ~ 24 Thunder
**<code>[[File:D8 Thunder.png|framless|60px]] <span style="color:#9966cc">3d8</span> [[File: Thunder Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#9966cc">Thunder</span>]]</code>
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}}
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Constitution]]}}
==At Higher Levels==
When the spell is cast using a 3rd level slot or higher, damage increases by <code><span style="color:#9966cc">1d8 Thunder</span></code> for each spell slot level above 2nd.

Revision as of 15:41, 9 March 2024

For the equivalent Way of the Four Elements Way of the Four Elements spell, see Gong of the Summit Gong of the Summit.
Shatter.webp

Shatter is a level 2 evocation spell. This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their Saving Throw at Disadvantage.

Description

Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have Disadvantage Icon.png Disadvantage on their Saving throw.

Properties

Cost
Action + Level 2 Spell Slot
Damage
D8 Thunder.png 3d8 (3~24) Damage TypesThunder
Details
CON Save (On Save: Targets still take half damage.)
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesThunder damage for each Spell Slot Level above 2nd.

How to learn

Classes:

Granted by the following items:

Notes

The incantation for Shatter is Detono, Latin for "I expend thunder".

Visuals

External Links