Ad placeholder
Sentient Amulet (Rare)
Jump to navigation
Jump to search
See also: Sentient Amulet (Very Rare)

Sentient Amulet is a rare Amulet that allows the wearer to cast Shatter once per Short Rest (with a drawback) and Ki Restoration (Lesser) once per Long Rest.
Sun-graced warmth radiates from both the pendant and its chain. Somehow, even a brief glance of it brings a smile to your face.
Properties
- Amulets
- Rarity: Rare
- Consumable by Gale
- Weight: 0.05 kg (0.1 lb)
- Price: 125 gp
-
UID
UNI_UND_MonkAmuletUUID
086ae8fd-c44e-43a7-b8be-777b551a06d6Stats
UND_MonkAmulet_Amulet
Special
The wearer of this item gains:
- Shatter ()
- Cast as a level 2 spell ( Recharge: Short rest.)
- Talk to the Sentient Amulet
- Speak with the consciousness lingering inside the Sentient Amulet.
- Ki Restoration ()
- Using the spiritual energy in the amulet, you restore 2 Ki Points. ( Recharge: Long rest.)
Wearing this amulet applies the condition:
- High Spirits
- The amulet's spirit lingers, making everything seem a little more vibrant. Must succeed a Wisdom Saving Throw (DC 10/15/20, see notes) when using the amulet's power, or become Hysterical (equivalent in effect to Tasha's Hideous Laughter with a duration of 1 turn).
Where to find
- Abandoned Refuge X: -624 Y: 224: In a locked Adamantine Chest on the island with the broken structure near the Lava Elemental in Grymforge
Notes
- Picking up the amulet triggers a conversation in which the amulet tries to get party member to surrender to a fit of laughter. This is a hint at the curse the amulet bears. Once the conversation is over, the quest Help the Cursed Monk is received.
- The amulet is voiced by John O'Mahony.
- Wisdom Saving Throws are only required when using this amulet to cast Shatter. Using the Ki Restoration (Lesser) ability does not prompt a Wisdom save.
- The default Wisdom Saving Throw for Hysterical is a DC 10. However, after succeeding the Saving Throw at least three times and upon either equipping the amulet or leaving camp (whichever happens first), a special cutscene plays where passing a DC 10 Wisdom Saving Throw to resist the curse is necessary. If failed, the Hysterical DC is increased to 15. If the Wisdom Saving Throw for Hysterical is succeeded a further three times (and then equipping the amulet or leaving camp again), a similar cutscene plays whereby failing a DC 15 Wisdom Saving Throw increases the Hysterical DC to 20. After this, no additional cutscenes will occur.
- Depending on the outcome of the Help the Spirit of the Amulet quest in Act Three, the party may receive a version of this amulet that is visually identical but missing all of its special properties (
UID: UNI_WYR_MonkAmulet_NoGhost / UUID: 14a6da9a-6689-4c70-96a1-d03319ba3278). Alternatively, the player may receive the Sentient Amulet (Very Rare). - While the player character carries the Sentient Amulet, the Cursed Monk occasionally makes comments at various locations and after specific interactions.






















