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Tasha's Hideous Laughter: Difference between revisions
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[[ | {{SpellPage | ||
| name = Tasha's Hideous Laughter | |||
| image = Tasha's Hideous Laughter.webp | |||
| level = 1 | |||
| school = Enchantment | |||
| classes = Bard, Wizard | |||
| class learns at level 1 = Bard, Wizard, Great Old One, Draconic Bloodline:Copper/Acid Ancestry | |||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | |||
| granted by feats = Magic Initiate: Bard, Magic Initiate: Wizard | |||
| other ways to learn = * Learned as a quest reward for completing [[Help the Cursed Monk]] and choosing to bear Shar's curse. | |||
| summary = It allows spellcasters to send a targeted creature into a fit of laughter, falling {{Cond|Prone}}. | |||
| description = Leave a creature {{Cond|Prone}} with laughter, without the ability to get up. | |||
| warning = {{Prereq|The creature must have an [[Intelligence]] of 5 or more.}}<br> | |||
{{Prereq|The target can try to shake off the effect each time it takes damage.}} | |||
| cost = action, spell1 | |||
| concentration = yes | |||
| save = WIS | |||
| save dc = caster | |||
| range = ranged | |||
| range m = 18 | |||
| range ft = 60 | |||
| condition = Hideous Laughter | |||
| condition duration = 10 | |||
| condition save = Wisdom | |||
| condition dc = caster | |||
| higher levels = | |||
| notes = | |||
* Despite the claim made in the spell's description, a creature affected by {{SAI|Tasha's Hideous Laughter}} is not technically considered {{Cond|Prone}} for the purposes of interactions with other mechanics. For example, [[Hook Horror]]s may {{SAI|Multiattack: Prone}} a Prone target, but not a target affected by Hideous Laughter. | |||
}} | |||
== External Links == | |||
* {{FRWiki|Tasha's hideous laughter|long}} | |||
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Revision as of 15:45, 9 March 2024
Tasha's Hideous Laughter is a level 1 enchantment spell. It allows spellcasters to send a targeted creature into a fit of laughter, falling .
Description
Leave a creature with laughter, without the ability to get up.
The creature must have an Intelligence of 5 or more.
The target can try to shake off the effect each time it takes damage.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- WIS Save (Spell save DC)
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Hideous Laughter
Duration: 10 turns
Spell save DC Wisdom saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- At the end of its turn or when it takes damage, the entity can try to shake off the effect.
How to learn
Classes:
- Class Level 1: Bard, Wizard, Great Old One, and Draconic Bloodline (Copper/Acid Ancestry)
- Class Level 3: Arcane Trickster, and Eldritch Knight
Other ways to learn:
- Learned as a quest reward for completing Help the Cursed Monk and choosing to bear Shar's curse.
Notes
- Despite the claim made in the spell's description, a creature affected by for the purposes of interactions with other mechanics. For example, Hook Horrors may a Prone target, but not a target affected by Hideous Laughter. is not technically considered