Frightened (Condition Type): Difference between revisions

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* {{SAI|Dispel Evil and Good|w=30}}, 5th level [[Abjuration]] [[spell]]
* {{SAI|Dispel Evil and Good|w=30}}, 5th level [[Abjuration]] [[spell]]
* {{SAI|Stillness of Mind|w=30}}, [[Monk]] class feature
* {{SAI|Stillness of Mind|w=30}}, [[Monk]] class feature
* {{SAI|Heroism|w=30}}


== Prevention ==
== Prevention ==
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* {{SAI|Calm Emotions|w=30}}, 2nd level [[Enchantment]] [[spell]]
* {{SAI|Calm Emotions|w=30}}, 2nd level [[Enchantment]] [[spell]]
* {{SAI|Heroism|w=30}}, 1st level [[Enchantment]] [[spell]]
* {{SAI|Heroism|w=30}}, 1st level [[Enchantment]] [[spell]]
* {{SAI|Nature's Ward|w=30}}, [[Circle of the Land]] [[Druid]] subclass feature. Only against elementals and fey.
* {{SAI|Heroes' Feast|w=30}}, 6th level [[Conjuration]] [[spell]]
* {{RarityItem|Cloth of Authority}}
*{{SAI|Nature's Ward|w=30}}, [[Circle of the Land]] [[Druid]] subclass feature. Only against elementals and fey.
*{{SAI|Brave|w=30}} ({{advantage}}), {{race|Halfling}} Racial Trait.


== Ways to become frightened ==
*{{RarityItem|Cloth of Authority}}
*{{RarityItem|Cerebral Citadel Armour}}
* {{RarityItem|Sarevok's Horned Helmet}}
==Ways to become frightened==
{{ConditionsTableHeader}}
{{ConditionsTableHeader}}
{{#cargo_query: tables = conditions
{{#cargo_query: tables = conditions
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{{ConditionsTableFooter}}
{{ConditionsTableFooter}}


[[Category:Conditions]]
[[Category:Condition Types]]
[[Category:Condition Types]]

Revision as of 17:16, 9 March 2024

This page is about the condition type. For the condition, see Frightened (Condition).

Condition Type Icon.png Frightened is a type of Condition. Frightened Frightened is the representative condition for the type. Conditions that inflict Frightened generally have the following effects:

Removal

Fright can be removed with the following:

Prevention

Fright can be prevented with the following:

Ways to become frightened

Condition Effects

{{{page}}} [[{{{page}}}|Abjure Enemy: Frightened]]

{{{page}}} [[{{{page}}}|Fearful]]

{{{page}}} [[{{{page}}}|Frightened]]

{{{page}}} [[{{{page}}}|Heartform Terror: Ceremorphosis]]

  • Overcome with the fear they've turned into an illithid, the affected entity cannot move or take actions.
    Condition Type Icon.pngFrightened

{{{page}}} [[{{{page}}}|Meenlock Fear]]

{{{page}}} [[{{{page}}}|Missing Pets]]

{{{page}}} [[{{{page}}}|Phantasmal Killer]]

  • Affected entity is haunted by its worst nightmares.

{{{page}}} [[{{{page}}}|Unnerved]]

  • This entity cannot take actions as their courage has been stifled by a ghost.
    Condition Type Icon.pngFrightened