Abyss Beckoners: Difference between revisions

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{{ up to date | 2023-08-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
{{EquipmentPage
| image = Gloves Leather F Faded.png
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| controller icon = Gloves Leather F Unfaded.png
| image = Abyss Beckoners Icon.png
| icon = Gloves Leather F Unfaded Icon.png
| description = The {{very rare|Abyss Beckoners}} are a very rare pair of gloves that improve the damage resistance of summons at the risk of being driven mad.
| description = The {{very rare|Abyss Beckoners}} are a very rare pair of [[Handwear|gloves]] that improve the [[Resistance|damage resistance]] of summons at the risk of driving them [[Demonspirit Madness (Condition)|Mad]].
| quote = Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps.
| quote = Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps.
| type = Gloves <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| type = Gloves <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. -->
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. -->
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
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| weight lb = 1
| weight lb = 1
| price = 450
| price = 450
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
| uid = MAG_Zhentarim_Demonspirit_Gloves
* '''Demonspirit Aura:''' The wearer's summoned creatures have resistance to all damage except {{DamageType|Psychic}}.
| uuid = 7ef359b6-79af-4414-99bc-f93bc5eeed77 (not working)
* At the start of a summoned creature's turn, it must succed a [[Wisdom]] [[Saving Throw]] or be driven [[Conditions#Mad|Mad]].
| passives = Demonspirit Aura
| special =
| where to find = <!-- Describe where and how to obtain the item. -->
| where to find = <!-- Describe where and how to obtain the item. -->
Inside a locked chest in a cell, in the [[Zhentarim Basement]], [[The Risen Road]].
[[Act One]]: Inside a locked chest in a cell, roughly {{Coords|306|-170}} the [[Zhentarim Basement]], [[The Risen Road]].
| notes = * [[Flying Ghoul (Animate Dead)|Ghouls]] summoned through {{SAI|Danse Macabre}} or {{SAI|Animate Dead: Flying Ghoul}} are immune to {{Cond|Demonspirit Madness}}
}}
}}

Latest revision as of 09:40, 4 April 2024

Abyss Beckoners image

The Abyss Beckoners are a very rare pair of gloves that improve the damage resistance of summons at the risk of driving them Mad.

Description Icon.png
Demons will bite their masters, slaves, comrades, and, on occasion, themselves. They bite on principle, and are functionally piranha with extra steps.

Properties

  • Gloves Gloves
  • Rarity: Very Rare
  •  Weight: 0.5 kg / 1 lb
  • Price: 450 gp
  • UID MAG_Zhentarim_Demonspirit_Gloves
    UUID 7ef359b6-79af-4414-99bc-f93bc5eeed77 (not working)

Special

The wearer of this item gains:

Where to find

Act One: Inside a locked chest in a cell, roughly X: 306 Y: -170 the Zhentarim Basement, The Risen Road.

Notes