Diseased (Condition Type): Difference between revisions

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Diseases can be removed with the following:
Diseases can be removed with the following:
* {{SAI|Lay on Hands|w=30}}, [[Paladin]] class feature
* {{SAI|Lay on Hands|w=30}}, [[Paladin]] class feature
* {{SAI|Lesser Restoration|w=30}}, 2nd level [[Abjuration]] [[Spell]]
* {{SAI|Heal|w=30}}, 6th level [[Evocation]] [[Spell]]
* {{LgItemIcon|Potion of Vitality}}


== Prevention ==
== Prevention ==
Disease can be prevented with the following:
Disease can be prevented with the following:
* {{SAI|Divine Health|w=30}}, [[Paladin]] class feature
* {{SAI|Divine Health|w=30}}, [[Paladin]] class feature
* {{SAI|Heroes' Feast|w=30}}, 6th level [[Conjuration]] [[spell]] (applies {{Cond|Thoroughly Stuffed}})
* {{SAI|Heroes' Feast|w=30}}, 6th level [[Conjuration]] [[Spell]] (applies {{Cond|Thoroughly Stuffed}})
* {{SAI|Nature's Ward|w=30}}, [[Druid]] class feature
* {{SAI|Nature's Ward|w=30}}, [[Druid]] class feature
* {{SAI|Purity of Body|w=30}}, [[Monk]] class feature
* {{SAI|Purity of Body|w=30}}, [[Monk]] class feature


== Ways to become diseased ==
== Types of Disease ==
{{ConditionsTableHeader}}
{{ConditionsTableHeader}}
{{#cargo_query: tables = conditions
{{#cargo_query: tables = conditions
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{{ConditionsTableFooter}}
{{ConditionsTableFooter}}


[[Category:Conditions]]
[[Category:Condition Types]]
[[Category:Gameplay mechanics]]

Revision as of 22:36, 12 April 2024

Condition Type Icon.png Diseased, is a type of Condition. Diseases are often mundane in nature and can be cured on their own, or with the help of various potions and healing abilities.

Removal

Diseases can be removed with the following:

Prevention

Disease can be prevented with the following:

Types of Disease

Condition Effects

{{{page}}} [[{{{page}}}|Contagion Poisoned]]

{{{page}}} [[{{{page}}}|Feverish]]

{{{page}}} [[{{{page}}}|Filth Fever]]

{{{page}}} [[{{{page}}}|Flesh Rot]]

Flesh is decaying.

{{{page}}} [[{{{page}}}|Infected]]

{{{page}}} [[{{{page}}}|Infested]]

  • Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn.
  • When hit with a melee attack, the infestation spreads to the attacker. Upon death, the infestation spreads to all nearby creatures.
  • Removed by fire or acid.
  • Doesn't harm ettercaps or spiders.
  • At the start of your turn, you can make a new Saving Throw to try and remove the infection.
    Condition Type Icon.pngDiseased

{{{page}}} [[{{{page}}}|Rotting]]

Open wound is starting to rot.

{{{page}}} [[{{{page}}}|Septic]]

Affected entity has its Constitution reduced by 1, and has Disadvantage Icon.png Disadvantage on Constitution Saving throws
Condition Type Icon.pngDiseased

{{{page}}} [[{{{page}}}|Stricken With Blinding Sickness]]

{{{page}}} [[{{{page}}}|Stricken With Filth Fever]]

{{{page}}} [[{{{page}}}|Stricken With Flesh Rot]]

{{{page}}} [[{{{page}}}|Stricken With Mindfire]]

{{{page}}} [[{{{page}}}|Stricken With Seizures]]

{{{page}}} [[{{{page}}}|Stricken With Slimy Doom]]