Shield Bash: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| image = Shield Bash.webp | | image = Shield Bash.webp | ||
| summary = '''Shield Bash''' is a | | summary = '''Shield Bash''' is a reaction/passive feature granted by many [[Shields]] that allows you to strike back at an enemy that hits you, knocking them {{Cond|Prone}}. | ||
| description = When a foe hits you with a melee attack, you can use your reaction, to knock it {{Cond|Prone}} unless they succeed a [[Dexterity]] [[Saving Throw]]. | | description = When a foe hits you with a melee attack, you can use your reaction, to knock it {{Cond|Prone}} unless they succeed a [[Dexterity]] [[Saving Throw]]. | ||
| cost = reaction | | cost = reaction | ||
| range = melee | | range = melee | ||
| granted by items = Absolute's Protector, Adamantine Shield, Justiciar's Greatshield, Ketheric's Shield, Sentinel Shield, Shield of the Undevout, Shield of Scorching Reprisal, Shield of Shielding, Abdel's Trusted Shield, Shield of Devotion, Swires' Sledboard | | save = STR | ||
| save dc = caster | |||
| granted by items = Absolute's Protector, Adamantine Shield, Justiciar's Greatshield, Ketheric's Shield, Sentinel Shield, Shield of the Undevout, Shield of Scorching Reprisal, Shield of Shielding, Abdel's Trusted Shield, Shield of Devotion, Swires' Sledboard | |||
| condition = Prone | | condition = Prone | ||
| condition duration = 1 | |||
| condition save = STR | |||
| condition dc = caster | |||
| notes = As of Patch 5, this action doesn't appear to do anything. This has been fixed in patch 6 and now works as expected. | |||
}} | }} | ||
[[Category:Passive features]] |
Revision as of 23:07, 13 April 2024
Shield Bash is a reaction/passive feature granted by many Shields that allows you to strike back at an enemy that hits you, knocking them .
Description
When a foe hits you with a melee attack, you can use your reaction, to knock it unless they succeed a Dexterity Saving Throw.
Properties
- Cost:
- Reaction
- Details:
- Melee: 1.5 m / 5 ft
- STR Save (Spell save DC)
Condition: Prone
Duration: 1 turn
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Granted by items:
Notes
As of Patch 5, this action doesn't appear to do anything. This has been fixed in patch 6 and now works as expected.