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* {{SmallIcon|Divine Strike Radiant Melee Icon.webp}} '''Melee Skill:''' Once per turn deal {{InfoBlob|[[File:D8 Physical.png|frameless|20px]]1d8}} {Variation Damage Type} damage in addition to your weapon's {Weapon Damage} {Weapon Type} damage.
* {{SmallIcon|Divine Strike Radiant Melee Icon.webp}} '''Melee Skill:''' Once per turn deal {{InfoBlob|[[File:D8 Physical.png|frameless|20px]]1d8}} {Variation Damage Type} damage in addition to your weapon's {Weapon Damage} {Weapon Type} damage.
* {{SmallIcon|Divine Strike Radiant Ranged Icon.webp}} '''Ranged Skill and Reaction:''' Deal an additional {{InfoBlob|[[File:D8 Physical.png|frameless|20px]]1d8}} {Variation Damage Type} damage.
* {{SmallIcon|Divine Strike Radiant Ranged Icon.webp}} '''Ranged Skill and Reaction:''' Deal an additional {{InfoBlob|[[File:D8 Physical.png|frameless|20px]]1d8}} {Variation Damage Type} damage.
| image = Divine Strike Radiant Melee.webp
| image = Divine Strike Melee.webp
| controller icon = Divine Strike Radiant Melee Icon.webp
| controller icon = Divine Strike Melee Icon.webp
| icon = Divine Strike Radiant Melee Unfaded Icon.webp
| icon = Divine Strike Melee Unfaded Icon.webp
| cost = action
| cost = action
| concentration =  
| concentration =  

Revision as of 18:32, 24 April 2024

Divine Strike Melee.webp

Divine Strike is a Weapon Action-like ability available to level 8 Clerics of the following Domains: Class Cleric Life Hotbar Icon.png Life, iddle Trickery, Class Cleric Nature Hotbar Icon.pngNature, Class Cleric Tempest Hotbar Icon.pngTempest, and Class Cleric War Hotbar Icon.pngWar. Divine Strike deals 1 ~ 8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen Domain.

Description

Divine Strike Radiant Ranged.webp
  • Melee Skill: Once per turn deal D8 Physical.png1d8 {Variation Damage Type} damage in addition to your weapon's {Weapon Damage} {Weapon Type} damage.
  • Ranged Skill and Reaction: Deal an additional D8 Physical.png1d8 {Variation Damage Type} damage.

Properties

Cost:
Action
Damage:
Normal weapon damage
+
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant
Details:
Attack roll
 Range: Normal weapon range
Recharge: Per turn

Above damage is for Divine Strike: Radiant. Other variations do a different type of bonus damage.

Variations

Domain Variation Damage
Life Life Divine Strike: Radiant (Melee) Divine Strike: Radiant (Melee)

Divine Strike: Radiant (Ranged) Divine Strike: Radiant (Ranged)

1d8Damage TypesRadiant
Trickery Trickery Divine Strike: Poison (Melee) Divine Strike: Poison (Melee)

Divine Strike: Poison (Ranged) Divine Strike: Poison (Ranged)

1d8Damage TypesPoison
Nature Nature Divine Strike: Cold (Melee) Divine Strike: Cold (Melee)

Divine Strike: Cold (Ranged) Divine Strike: Cold (Ranged)

1d8Damage TypesCold
Divine Strike: Fire (Melee) Divine Strike: Fire (Melee)

Divine Strike: Fire (Ranged) Divine Strike: Fire (Ranged)

1d8Damage TypesFire
Divine Strike: Lightning (Melee) Divine Strike: Lightning (Melee)

Divine Strike: Lightning (Ranged) Divine Strike: Lightning (Ranged)

1d8Damage TypesLightning
Tempest Tempest Divine Strike: Thunder (Melee) Divine Strike: Thunder (Melee)

Divine Strike: Thunder (Ranged) Divine Strike: Thunder (Ranged)

1d8Damage TypesThunder
War War Divine Strike: Weapon (Melee) Divine Strike: Weapon (Melee)

Divine Strike: Weapon (Ranged) Divine Strike: Weapon (Ranged)

1d8Damage TypesWeapon
  • Nature Nature choses which one of the three variations it wants each time (technically through Divine Strike: Elemental Fury).
  • War War's Divine Strike: Warmaster deals the damage type of the weapon in the main hand, even for offhand strikes.

How to learn

Notes

  • Can be done as a post-strike reaction (without spending reaction points) similar to Divine Smite for both melee and ranged attacks.
  • Divine Strike: {Variation} (Melee) and Divine Strike: {Variation} (Ranged) use the corresponding weapon.
  • Does not apply to unarmed attacks.
  • Does double (2d8) damage if the weapon attack roll is a critical hit.
  • Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.
  • The different methods of using Divine Strike (as a post-strike reaction or with the weapon action directly) have independent, once-per-turn cooldowns. Activating Divine Strike directly does not prevent triggering it again that turn with a post-strike reaction (and vice versa). This means that Divine Strike can actually be used twice in a turn, provided it is used once with each method.