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Divine Strike: Cold (Melee)

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This article is about the melee version. For the ranged version, see Divine Strike: Cold (Ranged). For general information about the feature, see Divine Strike.
Divine Strike: Cold (Melee) is a Nature Domain cleric weapon action and reaction that deals extra cold damage upon a melee weapon strike.

Description

Once per turn deal 1d8ColdCold in addition to your weapon's damage when you make a melee attack.

Properties

Cost
Action
Damage: 1~8
Normal weapon damage
+ 1d8ColdCold
Details
Melee Weapon Attack Roll Melee Weapon Attack Roll
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Recharge: Per turn Recharge: Per turn

Technical details

UID
Target_DivineStrike_Melee_Nature_Cold
https://bg3.norbyte.dev/search?q=name:Target_DivineStrike_Melee_Nature_Cold
Spell flags

How to learn

This spell is a variation of:
Divine Strike: Elemental FuryDivine Strike: Elemental Fury

Notes

  • This action can be triggered as a post-strike reaction (without spending a Reaction), similar to Divine SmiteDivine Smite.
  • Refer to Divine Strike for details about this family of weapon actions.

Bugs

  • This attack is not correctly marked with a cold DamageType flag, which means it does not trigger certain effects which check for cold damage.