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Divine Strike: Weapon (Melee)

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This article is about the melee version. For the ranged version, see Divine Strike: Weapon (Ranged). For general information about the feature, see Divine Strike.
Divine Strike: Weapon (Melee) is a War Domain cleric weapon action and reaction; it deals extra weapon damage upon a melee weapon strike.

Description

Once per turn deal 1d8WeaponWeapon in addition to your melee weapon damage.

Properties

Cost
Action
Damage: 1~8
Normal weapon damage
+ 1d8WeaponWeapon
Details
Melee Weapon Attack Roll Melee Weapon Attack Roll
Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Recharge: Per turn Recharge: Per turn

Technical details

UID
Target_DivineStrike_Melee_War
https://bg3.norbyte.dev/search?q=name:Target_DivineStrike_Melee_War
Spell flags

How to learn

This spell is a variation of:
Divine Strike: WeaponDivine Strike: Weapon

Notes

  • The bonus damage of this attack matches the main-hand weapon damage so it can deal a wide variety of damage types such as PsychicPsychic with a Shadow BladeShadow Blade. The main-hand weapon's damage type is used even if the triggering attack was made with an offhand weapon.
  • This action can be triggered as a post-strike reaction (without spending a Reaction), similar to Divine SmiteDivine Smite.
  • Refer to Divine Strike for details about this family of weapon actions.

Bugs

  • This attack deals non-magical damage when used as an Action, but deals magical damage when used as a post-strike Reaction.
    • Due to a coding mistake, when used as a post-strike reaction in Honour Mode this attack deals non-magical damage.