Kobold Inventor: Difference between revisions

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'''Kobold Inventor''' is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.
{{Infobox character


{{CharacterInfo
| name = Kobold Inventor
|name=Kobold Inventor
| image = Kobold Inventor.png
|image=
| race = [[Kobold]]
|level=5
| level = 5
|STR=8
|DEX=14
|CON=12
|INT=8
|WIS=7
|CHA=8
|race=Kobold
|type=Humanoid
|HP=17
|AC=12
|speed=9m / 30ft
|size=Small
|weight=35kg / 70lbs
|proficiency=2
|initiative=+2
|location=[[Rosymorn Monastery]]
|passive={{IconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision|size=24}}
{{IconLink|Attack Of Opportunity Icon 64px.png|Opportunity Attack|size=24px}}


[[Pack Tactics]]
| modules =
{{Infobox statistics
| child = yes
| size = Small
| type = Humanoid
| hit_points = 17
| hit_points_tactician = 27
| armour_class = 12
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 35
| weight_lb = 70
| hiddenlevel = 5
| str = 7
| dex = 15
| con = 12
| int = 8
| wis = 7
| cha = 8
 
| condition1_name = Firewine Belly
| condition1_description = Explodes if killed with fire damage.
| condition2_name = Drunk
| condition2_description = Disadvantage on dexterity and charisma checks.
 
| feature1_name = Darkvision
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = Pack Tactics
| feature3_description = Advantage on Melee attacks when an ally is near the target.
| feature4_name = Sunlight Sensitivity
| feature4_description = Disadvantage on attack rolls and perception checks while in direct sunlight.
| feature5_name = Evasion
| feature5_description = Take half damage on failed dexterity saving throws against spells, and no damage on succesful saves.
| feature5_mode = Tactician
}}
}}
 
 
'''Kobold Inventor''' is a generic kobold enemy, a small reptilian humanoid who while physically weak is quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.


{{IconLink|Sunlight Sensitivity Icon.png|Sunlight Sensitivity|size=24px}}}}
==Attacks==
==Attacks==
==Unique Traits==
{{Feature box|Main Hand Attack|item=Dagger}}
*The kobolds of Rosymorn Monastery have over drunk on [[Firewine Barrel|Firewine]], giving them the [[Firewine Belly (Condition)|Firewine Belly]] condition.
 
==Drops==
== Tactics ==
The Kobold Inventor is mainly dangerous for the chain reaction he can cause. He will focus on using his [[Alchemist's Fire]] first, having no care for his allies if they're grouped up on an enemy. With the kobolds suffering from [[Firewine Belly (Condition)|Firewine Belly]], they are all bombs waiting to go off along with the fact that there are patches of Alcohol Surfaces and [[Firewine Barrel|Firewine Barrels]] to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to prevent the whole room getting set ablaze.
 
Half of the kobolds in the Monastery are completely drunk, leaving a good amount of them [[Sleeping (Condition)|Sleeping]], the '''Inventor''' included. The best approach is to sneak in and target the inventor first, to prevent an uncontrollable inferno from guzzling up the party.
 
[[Category:Kobolds]]
[[Category:Humanoids]]

Latest revision as of 09:27, 28 April 2024


Kobold Inventor is a generic kobold enemy, a small reptilian humanoid who while physically weak is quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.

Attacks[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Tactics[edit | edit source]

The Kobold Inventor is mainly dangerous for the chain reaction he can cause. He will focus on using his Alchemist's Fire first, having no care for his allies if they're grouped up on an enemy. With the kobolds suffering from Firewine Belly, they are all bombs waiting to go off along with the fact that there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to prevent the whole room getting set ablaze.

Half of the kobolds in the Monastery are completely drunk, leaving a good amount of them Sleeping, the Inventor included. The best approach is to sneak in and target the inventor first, to prevent an uncontrollable inferno from guzzling up the party.