Kobold Inventor

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Kobold Inventor is a generic kobold enemy, a small reptilian humanoid who while physically weak is quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.

Location[edit | edit source]

Attacks[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Throw.webp
Throw Throw ()   –  Alchemist's Fire
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft
Generic Physical.webp
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning damage

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Tactics[edit | edit source]

The Kobold Inventor is mainly dangerous for the chain reaction he can cause. He will focus on using his Alchemist's Fire first, having no care for his allies if they're grouped up on an enemy. With the kobolds suffering from Firewine Belly, they are all bombs waiting to go off along with the fact that there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to prevent the whole room getting set ablaze.

Half of the kobolds in the Monastery are completely drunk, leaving a good amount of them Sleeping, the Inventor included. The best approach is to sneak in and target the inventor first, to prevent an uncontrollable inferno from guzzling up the party.

Notes[edit | edit source]

  • Grants 75 experience when killed