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Kobold Inventor

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Kobold Inventor is a generic kobold enemy, a small reptilian humanoid that is physically weak yet crafty and cunning. Kobolds normally band together in large groups, using their varying skills and numbers to take down far tougher foes.

Involvement[edit | edit source]

Act One[edit | edit source]

Kobold inventors can be found in and around the Rosymorn Monastery in Act One. They initially have the Firewine Belly Firewine Belly and Sleeping Sleeping conditions, having drunk so much firewine that they fell asleep or are wandering around drunk.

Act Three[edit | edit source]

Kobold inventors can also be found in the Graveyard in the Lower City in Act Three. Should the party dig up the dirt mound in the middle of the graveyard, they find a chest and Bugthimble Bugthimble pops out claiming it as his. If the party decide to fight, Bugthimble calls his kobold allies including Inventors and Scouts, who pop out of Kobold Hole Kobold Holes every turn.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Damage: 4~7
D4 Piercing.png
1d4 + 3Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Throw.webp
Throw Throw ()   –  Alchemist's Fire
Damage:
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft
Generic Physical.webp
Throw Stone Throw Stone ()
Damage: 4~7

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Act Three[edit | edit source]

The green variant in Act Three can also throw Acid Vials:

Throw.webp
Throw Throw ()   –  Acid Vial
Damage:
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft

Tactics[edit | edit source]

The Monastery room is filled with Firewine Barrels and the floors spilled with Alcohol Alcohol. Additionally, the kobolds all suffer from Firewine Belly Firewine Belly, meaning they are literal bombs about to go off. The Kobold inventor is dangerous for its chain reaction in throwing Alchemist's Fire, causing the entire room to ignite with little regard for the other kobolds. It is best to avoid using Damage TypesFire damage to also prevent fires.

Half the kobolds in the Monastery are drunk, with many of them Sleeping Sleeping including the Kobold Inventor. It is suggested to sneak in and target the inventor first to prevent an uncontrollable inferno from guzzling the party.

Gallery[edit | edit source]