Ad placeholder
Kobold Inventor
Involvement[edit | edit source]
Act One[edit | edit source]
Kobold inventors can be found in and around the Rosymorn Monastery in Act One. They initially have the and conditions, having drunk so much firewine that they fell asleep or are wandering around drunk.
Act Three[edit | edit source]
Kobold inventors can also be found in the Graveyard in the Lower City in Act Three. Should the party dig up the dirt mound in the middle of the graveyard, they find a chest and Bugthimble pops out claiming it as his. If the party decide to fight, Bugthimble calls his kobold allies including Inventors and Scouts, who pop out of Kobold Holes every turn.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Act Three[edit | edit source]
The green variant in Act Three can also throw Acid Vials:
Tactics[edit | edit source]
The Monastery room is filled with Firewine Barrels and the floors spilled with
Alcohol. Additionally, the kobolds all suffer from , meaning they are literal bombs about to go off. The Kobold inventor is dangerous for its chain reaction in throwing
Alchemist's Fire, causing the entire room to ignite with little regard for the other kobolds. It is best to avoid using
Fire damage to also prevent fires.
Half the kobolds in the Monastery are drunk, with many of them including the Kobold Inventor. It is suggested to sneak in and target the inventor first to prevent an uncontrollable inferno from guzzling the party.