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Shadow Curse (Condition): Difference between revisions
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(corpses may revive with the shadow-cursed undead condition) |
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* Without a light source, you will take {{DamageText|2d4|Necrotic}} damage every turn. This damage '''doubles''' each turn you are affected by the Shadow Curse. | * Without a light source, you will take {{DamageText|2d4|Necrotic}} damage every turn. This damage '''doubles''' each turn you are affected by the Shadow Curse. | ||
| stack id = SCL_SAFE | |||
| stack priority = 1 | |||
| tick type = end | |||
| properties = DisableCombatlog, IgnoreResting | |||
}} | }} | ||
Revision as of 22:50, 8 May 2024
- Without a light source, you will take 2d4Necrotic damage every turn. This damage doubles each turn you are affected by the Shadow Curse.
Properties
SCL_SAFE
: end of turn
: 1 :
Conditions with the same stack ID
Conditions with the stack ID SCL_SAFE
, only one of these can be applied at the same time:
Condition | Effects |
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Sources of Shadow Curse
No results
Notes
- When a member of your party is affected by the Shadow Curse, the game automatically enters Turn-Based Mode.
- Damage from the Shadow Curse caps out at 16d4 (16~64)Necrotic per turn.
- NPCs and enemies that are not already undead will revive with the condition if killed without protection from it.
- Effective means of avoiding the Shadow Curse include:
- Lit Torches, nearby braziers, and other environmental light sources
- Spells that emit light, such as , , , or
- Pieces of magical equipment that naturally emit light, such as The Blood of Lathander
- A Moonlantern carried in the active weapon set or placed on the ground nearby.
- A Shadow Lantern, a special variant of the Moonlantern, does not emit light and will not protect from the Shadow Curse.
- Within deeper pockets of the Shadow Curse, such as the area surrounding the Reithwin Town waypoint, weaker light sources may be immediately snuffed out. In these areas, only a , or a Moonlantern can help you.