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Hold Person (Condition): Difference between revisions
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(Added advantage to effects.) |
HiddenDragon (talk | contribs) mNo edit summary |
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* At the end of each turn, the affected entity makes a [[Wisdom]] {{SavingThrow}}. On a successful save, the condition is removed. | * At the end of each turn, the affected entity makes a [[Wisdom]] {{SavingThrow}}. On a successful save, the condition is removed. | ||
| type = incapacitated | | type = incapacitated | ||
| tick type = end | |||
| properties = OverheadOnTurn | |||
| status groups = SG_Incapacitated, SG_Condition, SG_Paralyzed | |||
}} | }} |
Revision as of 06:08, 14 May 2024
- Affected entity can't Move or take Actions, Bonus Actions, or Reactions.
- Attacks against the entity have Advantage.
- Attacks against the entity are always Critical Hits if the attacker is within Range: 3 m / 10 ft.
- Affected entity automatically fails all Strength and Dexterity Saving throws.
- At the end of each turn, the affected entity makes a Wisdom Saving throw. On a successful save, the condition is removed.
Properties
SG_Incapacitated, SG_Condition, SG_Paralyzed
:: end of turn :