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Dancing Lights: Difference between revisions

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(Adjusted description to current in-game, added range, aoe and condition)
(Added note: * Dancing Lights can be cast without breaking stealth (Confirmed for Drow race version))
 
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{{ up to date | 2023-08-18 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Dancing Lights
| name = Dancing Lights
| image = Dancing Lights Icon.png
| image = Dancing Lights.webp
| level = cantrip
| level = cantrip
| school = Evocation
| school = Evocation
| ritual =
| ritual =  
| classes = Bard, Sorcerer, Wizard, Eldritch Knight, Arcane Trickster
| classes = Bard, Sorcerer, Wizard
| class learns at level 1 = Bard, Sorcerer, Wizard
| class learns at level 1 = Bard, Sorcerer, Wizard
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| races =
| class learns at level 5 = Druid:via [[Wild Shape: Deep Rothé]]
| race learns at level 1 = Drow Half-Elf
| races =  
| race learns at level 1 = High Elf, High Half-Elf, Drow, Drow Half-Elf
| granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Wizard
| granted by items = Komira's Locket
| summary = It creates magical orbs of light that brighten an area.
| summary = It creates magical orbs of light that brighten an area.
| description = Illuminate a {{radius|m=9|ft=30}} radius.
| description = Illuminate a {{radius|m=9|ft=30}} radius.
| action type = action
| cost = action
| attack roll =
| attack roll =  
| damage =
| damage =  
| damage modifier =
| damage modifier =  
| damage type =
| damage type =  
| damage save =
| damage save =  
| damage save effect =
| damage save effect =  
| damage per =
| damage per =  
| extra damage =
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| extra damage modifier =  
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| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage save =  
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| extra damage per =
| extra damage per =  
| concentration = yes
| concentration = yes
| range = ranged
| range = ranged
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| condition = Dancing Lights
| condition = Dancing Lights
| condition duration = 10
| condition duration = 10
| condition save =
| condition save =  
| area =
| area =  
| area category =
| area category =  
| area shape =
| area shape =  
| area range m =
| area range m =  
| area range ft =
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| area turn end damage =
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| area condition =
| area condition =  
| area condition 2 =
| area condition 2 =  
| area condition 3 =
| area condition 3 =  
| area condition 4 =
| area condition 4 =  
| higher levels =
| higher levels =  
| notes =
| notes = * Unlike the tabletop version, the magical orbs can only function as one light source instead of having the option to spread them out in a chain of four separate lights. They also have the option to move them each turn as a Bonus Action.
* Also granted by {{SmallIcon|Cherished Locket Icon.png}} [[Komira's Locket]].
** Additionally, the combined light has a far greater Area of Effect than the tabletop version which instead only has a 3 m / 10 ft radius of dim light.  
| video =
* Dancing Lights can be cast without breaking stealth (Confirmed for Drow race version)
* Dancing Lights has two incantations: '''Fiat Lux''', Latin for "let there be light", and '''Sol Invictus''', Latin for "unconquered sun".
| video =  
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Dancing lights|long}}
* {{FRWiki|Dancing lights|long}}

Latest revision as of 01:19, 16 May 2024

Dancing Lights.webp

Dancing Lights is a cantrip (Evocation). It creates magical orbs of light that brighten an area.

Description

Illuminate a 9 m / 30 ft radius.

Properties

Cost
Action
Details
 Range: 18 m / 60 ft
AoE: 9 m / 30 ft (Radius)
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Dancing Lights

Dancing Lights Dancing Lights

Duration: 10 turns

Illuminates a 9 m / 30 ft radius.

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Granted by the following items:

Notes

  • Unlike the tabletop version, the magical orbs can only function as one light source instead of having the option to spread them out in a chain of four separate lights. They also have the option to move them each turn as a Bonus Action.
    • Additionally, the combined light has a far greater Area of Effect than the tabletop version which instead only has a 3 m / 10 ft radius of dim light.
  • Dancing Lights can be cast without breaking stealth (Confirmed for Drow race version)
  • Dancing Lights has two incantations: Fiat Lux, Latin for "let there be light", and Sol Invictus, Latin for "unconquered sun".

External Links[edit | edit source]