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Thisobald Thorm/Combat: Difference between revisions
(Updated to new formatting. Added rather short encounter details and tactics sections. Can expand them in a later edit) |
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== Tactics == | == Tactics == | ||
The key to defeating Thisobald is to force him to become {{Cond|Blacked Out}}. This generally involves allowing a party member | The key to defeating Thisobald is to force him to become {{Cond|Blacked Out}}. This generally involves allowing a party member or summoned creature to tank three of his high-damage regurgitation attacks while the rest of the party maintains a healthy distance. Disposable summons such as {{SAI|Find Familiar}} or {{SAI|Conjure Minor Elemental}} are perfect for this job. | ||
Once Thisobald has {{Cond|Blacked Out}}, the party should unload all of their highest damaging attacks on him at once, likely killing him in one turn due to his vulnerability to all damage. | Once Thisobald has {{Cond|Blacked Out}}, the party should unload all of their highest damaging attacks on him at once, likely killing him in one turn due to his vulnerability to all damage. | ||
The four Blighted zombies will slowly approach the party after the fight begins and can be safely dispatched with ranged attacks before they have much of a chance to do anything. | The four Blighted zombies will slowly approach the party after the fight begins and can be safely dispatched with ranged attacks before they have much of a chance to do anything. |
Revision as of 22:43, 28 June 2024
Overview | Combat |
Attacks and abilities
Honour mode
Allies
Conditions
Intoxication
Initially:
- - Grants Immunity to Piercing, Slashing, and Bludgeoning damage.
After regurgitating, Thisobald Thorm becomes more drunk:
- - Gained after regurgitating the first time
- - Gained after regurgitating the second time
- - Replaces Numb after Thisobald regurgitates three times.
- - Replaces Blacked Out and lasts for 1 turn. At the end of the turn, reapplies Numb to Thisobald Thorm and the cycle begins again.
Reflux
After receiving elemental damage, Thisobald Thorm receives:
- - which is replaced with a different type of reflux after receiving elemental damage ( Psychic damage will not change his reflux type)
Tactician
- You have a +10 bonus to your next Saving Throw against an incapacitating condition. You can use this 3 times.
Encounter details
Thisobald begins combat with the condition, making him immune to Slashing, Piercing, and Bludgeoning damage. He will become progressively more drunk ( and ) as he uses more of his regurgitation attacks until he becomes after the third attack. This condition gives him -5 AC and makes him vulnerable to all types of damage.
Tactics
The key to defeating Thisobald is to force him to become . This generally involves allowing a party member or summoned creature to tank three of his high-damage regurgitation attacks while the rest of the party maintains a healthy distance. Disposable summons such as or are perfect for this job.
Once Thisobald has , the party should unload all of their highest damaging attacks on him at once, likely killing him in one turn due to his vulnerability to all damage.
The four Blighted zombies will slowly approach the party after the fight begins and can be safely dispatched with ranged attacks before they have much of a chance to do anything.