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Thisobald Thorm/Combat
This page focuses on Thisobald's behaviour during his combat encounter. Thisobald can be fought at The Waning Moon, where he is joined by four undead patrons.
Attacks and actions[edit section | visual editor]

Let out a colossal burp and possibly push nearby objects and creatures back 5 m / 17 ft.
On a successful Constitution Saving Throw, target still takes half damage.
Weapon[edit section | visual editor]

Hit an enemy with all your might to deal damage and possibly Daze them.

The Brewer slams his foes with his enormous ladle.

Make a melee attack with your equipped weapon.
Regurgitation[edit section | visual editor]

A sip from the Brewer's special booze causes him to vomit acid, covering creatures and creating an acid puddle.

A sip from the Brewer's special booze causes him to vomit an electrified fluid that can those it hits.

A sip from the Brewer's special booze causes him to vomit fire.

A sip from the Brewer's special booze causes him to vomit a necrotic fluid.
Honour mode[edit section | visual editor]
Once per round, Thisobald Thorm can use his Legendary Action when his brew is changed by a foe's attack to make it overflow, dealing 3d6 of the corresponding damage type.
The overflow also grants his allies +5 bonus to Strength or an additional +1d6 damage of the corresponding damage type.
Allies[edit section | visual editor]
Conditions[edit section | visual editor]
Intoxication[edit section | visual editor]
Initially:
After regurgitating, Thisobald Thorm becomes more drunk:
- Moderately Inebriated - Gained after regurgitating the first time
- Profoundly Intoxicated - Gained after regurgitating the second time
- Blacked Out - Replaces Numb after Thisobald regurgitates three times.
- Recovering - Replaces Blacked Out and lasts for 1 turn. At the end of the turn, reapplies Numb to Thisobald Thorm and the cycle begins again.
Reflux[edit section | visual editor]
After receiving damage (except for Psychic or Force), Thisobald Thorm receives:
- Gaseous Reflux - Thisobald begins with this condition, but also receives it after being hit with Slashing, Piercing, or Bludgeoning damage if hit with no elemental damage after a regurgitation. This is replaced by the following after being hit with elemental damage:
- Burning Reflux - After being hit with Fire or Radiant damage
- Acid Reflux - After being hit with Acid damage
- Cold Reflux After being hit with Cold damage
- Electrified Reflux After being hit with Lightning or Thunder damage
- Toxic Reflux After being hit with Poison damage
- Rotten Reflux - After dealing two different types of damage in the same round, or Necrotic damage
In Honour mode, when hit with an attack, Thisobold can use a legendary action to overflow his brew, causing 
- Bolstering Overflow - 6d6Force after being hit by Slashing, Piercing, or Bludgeoning damage.
- Burning Overflow - 6d6Fire after being hit by Fire or Radiant damage.
- Caustic Overflow - 6d6Acid after being hit by Acid damage.
- Chilling Overflow - 6d6Cold after being hit by Cold damage.
- Shocking Overflow - 6d6Lightning after being hit by Lightning or Thunder damage.
- Venomous Overflow - 6d6Poison after being hit by Poison damage.
- Wasting Overflow - 6d6Necrotic after being hit by Necrotic damage.
Tactician[edit section | visual editor]
- You have a +10 bonus to your next Saving Throw against an incapacitating condition. You can use this 3 times.
Encounter details[edit section | visual editor]
Thisobald begins combat with the Numb condition, making him immune to Slashing, Piercing, and Bludgeoning damage. He will become progressively more drunk ( Moderately Inebriated and Profoundly Intoxicated) as he uses more of his regurgitation attacks until he becomes Blacked Out after the third attack. This condition gives him -5 AC and makes him vulnerable to all types of damage.
Occassionally, after using his regurgitation attack he may summon one of five elemental hallucinations that look like imps:
- Acid Hallucination
- Cold Hallucination
- Fire Hallucination
- Lightning Hallucination
- Poison Hallucination
These hallucinations are not dangerous, and even provide resistance to their element to your party if they are close enough.
Tactics[edit section | visual editor]
The key to defeating Thisobald is to force him to become Blacked Out. This generally involves allowing a party member or summoned creature to tank three of his high-damage regurgitation attacks while the rest of the party maintains a healthy distance. Disposable summons such as Find Familiar or Conjure Minor Elemental are perfect for this job.
Once Thisobald has Blacked Out, the party should unload all of their highest damaging attacks on him at once, likely killing him in one turn due to his vulnerability to all damage.
The four Blighted zombies will slowly approach the party after the fight begins and can be safely dispatched with ranged attacks before they have much of a chance to do anything.







































































