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Thisobald Thorm/Combat
| Overview | Combat |
This page focuses on Thisobald's behaviour during his combat encounter. Thisobald can be fought at The Waning Moon, where he is joined by four undead patrons.
Attacks and abilities[edit | edit source]
Honour mode[edit | edit source]
Allies[edit | edit source]
Conditions[edit | edit source]
Intoxication[edit | edit source]
Initially:
After regurgitating, Thisobald Thorm becomes more drunk:
- Moderately Inebriated - Gained after regurgitating the first time
- Profoundly Intoxicated - Gained after regurgitating the second time
- Blacked Out - Replaces Numb after Thisobald regurgitates three times.
- Recovering - Replaces Blacked Out and lasts for 1 turn. At the end of the turn, reapplies Numb to Thisobald Thorm and the cycle begins again.
Reflux[edit | edit source]
After receiving damage (except for Psychic or Force), Thisobald Thorm receives:
- Gaseous Reflux - Thisobald begins with this condition, but also receives it after being hit with Slashing, Piercing, or Bludgeoning damage if hit with no elemental damage after a regurgitation. This is replaced by the following after being hit with elemental damage:
- Burning Reflux - After being hit with Fire or Radiant damage
- Acid Reflux - After being hit with Acid damage
- Cold Reflux After being hit with Cold damage
- Electrified Reflux After being hit with Lightning or Thunder damage
- Toxic Reflux After being hit with Poison damage
- Rotten Reflux - After dealing two different types of damage in the same round, or Necrotic damage
Tactician[edit | edit source]
- You have a +10 bonus to your next Saving Throw against an incapacitating condition. You can use this 3 times.
Encounter details[edit | edit source]
Thisobald begins combat with the Numb condition, making him immune to Slashing, Piercing, and Bludgeoning damage. He will become progressively more drunk ( Moderately Inebriated and Profoundly Intoxicated) as he uses more of his regurgitation attacks until he becomes Blacked Out after the third attack. This condition gives him -5 AC and makes him vulnerable to all types of damage.
Occassionally, after using his regurgitation attack he may summon one of five elemental hallucinations that look like imps:
- Acid Hallucination
- Cold Hallucination
- Fire Hallucination
- Lightning Hallucination
- Poison Hallucination
These hallucinations are not dangerous, and even provide resistance to their element to your party if they are close enough.
Tactics[edit | edit source]
The key to defeating Thisobald is to force him to become Blacked Out. This generally involves allowing a party member or summoned creature to tank three of his high-damage regurgitation attacks while the rest of the party maintains a healthy distance. Disposable summons such as Find Familiar or Conjure Minor Elemental are perfect for this job.
Once Thisobald has Blacked Out, the party should unload all of their highest damaging attacks on him at once, likely killing him in one turn due to his vulnerability to all damage.
The four Blighted zombies will slowly approach the party after the fight begins and can be safely dispatched with ranged attacks before they have much of a chance to do anything.










