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{{{name|{{PAGENAME}}}}} is a [[Spells|{{#ifeq: {{{level}}} | cantrip | Cantrip ({{{school}}}) | Level {{{level}}} {{{school}}} Spell }}]] available to {{#invoke:ParseList|main|{{{classes}}}|makeLinks=yes|makePlural=yes}}. {{{summary}}} | {{{name|{{PAGENAME}}}}} is a [[Spells|{{#ifeq: {{{level}}} | cantrip | Cantrip ({{{school}}}) | Level {{{level}}} {{{school}}} Spell }}]]{{#if: {{{classes|}}} | {{blank}} available to {{#invoke: ParseList | main | {{{classes}}} | makeLinks = yes | makePlural = yes}} }}. {{{summary}}} | ||
<h2> Description </h2> | <h2> Description </h2> | ||
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| level = 2 | | level = 2 | ||
| school = Abjuration | | school = Abjuration | ||
| learns at level 3 = Bard, Cleric | | learns at level 3 = Bard, Cleric | ||
| learns at level 5 = Paladin, Ranger | | learns at level 5 = Paladin, Ranger |
Revision as of 03:59, 29 July 2023
Template for generating an entire page for a spell. Examples follow.
Acid Splash
Acid Splash is a Cantrip (Conjuration) available to Sorcerers, Wizards, Eldritch Knights, and Arcane Tricksters. It deals Acid damage to enemies in a small area.
Description
Hurl a bubble of acid that deals 1d6Acid damage to each creature it hits in a small area.
Properties
- Action
- Range: 18 m / 60 ft
- AoE: 2 m / 7 ft (Radius)
At Higher Levels
When the spellcaster reaches Level 5, the damage increases by another 1d6, for a total of:
Chill Touch
Chill Touch is a Cantrip (Necromancy) available to Sorcerers, Warlocks, Wizards, Eldritch Knights, and Arcane Tricksters. It deals Necrotic damage and prevents the target from regaining hit points.
Description
Assail a creature with the chill of the grave. It takes 1d8Necrotic damage and cannot regain Hit Points. Undead creatures also get Disadvantage on Attack Rolls.
Properties
- Action
- Range: 18 m / 60 ft
Condition
[[ Chill Touch
(Condition)| Chill Touch
]]
At Higher Levels
When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of:
Blade Ward
Blade Ward is a Cantrip (Abjuration) available to Bards, Sorcerers, Wizards, Warlocks, Eldritch Knights, and Arcane Tricksters. It allows spellcasters to become more resilient against physical damage.
Description
The caster gains resistance against Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks for two turns. Damage of these types is halved.
Properties
- Action
- Range: Self
Condition
Duration: 2 turns
- Has Resistance against Bludgeoning, Piercing, and Slashing damage.
Hunger of Hadar
Hunger of Hadar is a Level 3 Conjuration Spell available to Warlocks. It allows the caster to create a sphere of cold blackness, teeming with unknown horrors.
Description
Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the area take 2d6Cold damage. Creatures ending their turn in the area possibly take 2d6Acid damage.
The area is Difficult Terrain and creatures within are Blinded.
Progression
Properties
- Action + Level 3 Spell Slot
- Attack roll
- Range: 18 m / 60 ft
- AoE: 10 m / 35 ft (Radius)
- Concentration
- Creates Area: Hunger of Hadar
Area: Hunger of Hadar
The spell creates a cloud with the following properties.
- AoE: 6 m / 20 ft (Radius)
- Duration: 10 turns
Creatures starting their turn in the area suffer:
Creatures ending their turn in the area suffer:
Creatures within the area are affected by the following conditions:
- Movement Speed halved
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
Notes
Here's some notes just for testing purposes.
Two paragraphs of notes even.
Aid
Aid is a Level 2 Abjuration Spell. It allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum hit points increased for the duration of the spell.
Description
Bolster your allies with toughness and resolve to heal and increase their hit point maximum.
Progression
Properties
- Action + Level 2 Spell Slot
- Range: Self
- AoE: 9 m / 30 ft (Radius)
Condition
- Hit point maximum increased by 5hit points.
- Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.