Template:Spell page: Difference between revisions
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| action = {{Action}} | | action = {{Action}} | ||
| bonus = {{Action|bonus}} | | bonus = {{Action|bonus}} | ||
| reaction = {{Action|reaction}} | |||
}} {{#ifeq: {{{level}}} | cantrip | | | }} {{#ifeq: {{{level}}} | cantrip | | | ||
+ {{SmallIcon|Spell Slot Icon.png}} Level {{{level}}} Spell Slot | + {{SmallIcon|Spell Slot Icon.png}} Level {{{level}}} Spell Slot |
Revision as of 05:40, 30 July 2023
This is a template for generating an entire page for a spell.
Usage example:
{{SpellPage | name = <!-- The spell's name. Fireball, Ray of Frost, etc. --> | image = <!-- Spell's icon, example: Fireball Icon.png --> | level = <!-- Can be cantrip, 1, 2, 3, 4, 5, 6 --> | school = <!-- Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation --> | classes = <!-- Comma separated list of classes that can use the spell. Example: Sorcerer, Wizard --> | learns at level 1 = <!-- Same as above. Can use subclasses to specify certain subclasses, such as "Fiend" or "Light Domain" to specify a Fiend Warlock or a Light Domain Cleric --> | summary = <!-- A short description that appears at the top of the page --> | description = <!-- The in-game description of the spell. Try to match as closely as possible --> | action type = <!-- action, bonus, or reaction --> | attack roll = <!-- "Yes" if spell makes an attack roll, leave blank if not --> | damage = <!-- 2d6, 3d8, etc --> | damage modifier = <!-- "Spellcasting" to add Spellcasting modifier to damage. Leave blank for no extra damage --> | damage type = <!-- Acid, Cold, Fire, etc --> | damage save = <!-- Strength, Dexterity, Constitution, etc --> | damage save effect = <!-- Can be "half" or "negate". Leave blank to treat it as "negate". --> | concentration = <!-- "Yes" to indicate concentration required. Leave blank if not --> | range = <!-- self, ranged, melee --> | range m = <!-- Use only if above field is blank. A number in meters --> | range ft = <!-- Use only if range field above is blank. A number in feet --> | aoe = <!-- Radius, Cone --> | aoe m = <!-- The radius in meters, leave blank if there is no AoE --> | aoe ft = <!-- The radius in feet, leave blank if there is no AoE --> | condition = <!-- The full name of the condition applied by this spell, leave blank for no condition --> | condition duration = <!-- The number of turns the condition lasts --> | condition save = <!-- STR, DEX, CON, etc --> | area = <!-- The name of a special field or area the spell creates. Leave blank for no area --> | area category = <!-- Cloud, Surface, etc --> | area shape = <!-- Radius, Cone, etc --> | area range m = <!-- The range of the area in meters --> | area range ft = <!-- The range of the area in feet --> | area duration = <!-- How long the area lasts, in turns --> | area turn start damage = <!-- 2d4, 3d6, 1d8, etc --> | area turn start damage type = <!-- Acid, Cold, Fire, etc --> | area turn start damage save = <!-- STR, DEX, CON, etc --> | area turn start damage save effect = | area turn end damage = <!-- 2d4, 3d6, 1d8, etc --> | area turn end damage type = <!-- Acid, Cold, Fire, etc --> | area turn end damage save = <!-- STR, DEX, CON, etc --> | area turn end damage save effect = <!-- Can be "half" or "negate". Leave blank to treat it as "negate". --> | area condition = <!-- The full name of the condition applied by this spell, leave blank for no condition --> | area condition 2 = <!-- The full name of the condition applied by this spell, leave blank for no condition --> | area condition 3 = <!-- The full name of the condition applied by this spell, leave blank for no condition --> | area condition 4 = <!-- The full name of the condition applied by this spell, leave blank for no condition --> | higher levels = <!-- What happens when the spell is cast using a higher spell slot level, optional --> | notes = <!-- Extra details or information, optional --> }}
Examples of the template are below:
Acid Splash
Acid Splash is a Cantrip (Conjuration) available to Sorcerers, Wizards, Eldritch Knights, and Arcane Tricksters. It deals Acid damage to enemies in a small area.
Description
Hurl a bubble of acid that deals 1d6Acid damage to each creature it hits in a small area.
Properties
- Action
- Range: 18 m / 60 ft
- AoE: 2 m / 7 ft (Radius)
At Higher Levels
When the spellcaster reaches Level 5, the damage increases by another 1d6, for a total of:
Chill Touch
Chill Touch is a Cantrip (Necromancy) available to Sorcerers, Warlocks, Wizards, Eldritch Knights, and Arcane Tricksters. It deals Necrotic damage and prevents the target from regaining hit points.
Description
Assail a creature with the chill of the grave. It takes 1d8Necrotic damage and cannot regain Hit Points. Undead creatures also get Disadvantage on Attack Rolls.
Properties
- Action
- Range: 18 m / 60 ft
Condition
[[ Chill Touch
(Condition)| Chill Touch
]]
At Higher Levels
When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of:
Blade Ward
Blade Ward is a Cantrip (Abjuration) available to Bards, Sorcerers, Wizards, Warlocks, Eldritch Knights, and Arcane Tricksters. It allows spellcasters to become more resilient against physical damage.
Description
The caster gains resistance against Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks for two turns. Damage of these types is halved.
Properties
- Action
- Range: Self
Condition
Duration: 2 turns
- Has Resistance against Bludgeoning, Piercing, and Slashing damage.
Hunger of Hadar
Hunger of Hadar is a Level 3 Conjuration Spell available to Warlocks. It allows the caster to create a sphere of cold blackness, teeming with unknown horrors.
Description
Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the area take 2d6Cold damage. Creatures ending their turn in the area possibly take 2d6Acid damage.
The area is Difficult Terrain and creatures within are Blinded.
Progression
Properties
- Action + Level 3 Spell Slot
- Attack roll
- Range: 18 m / 60 ft
- AoE: 10 m / 35 ft (Radius)
- Concentration
- Creates Area: Hunger of Hadar
Area: Hunger of Hadar
The spell creates a cloud with the following properties.
- AoE: 6 m / 20 ft (Radius)
- Duration: 10 turns
Creatures starting their turn in the area suffer:
Creatures ending their turn in the area suffer:
Creatures within the area are affected by the following conditions:
- Movement Speed halved
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
Notes
Here's some notes just for testing purposes.
Two paragraphs of notes even.
Aid
Aid is a Level 2 Abjuration Spell. It allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum hit points increased for the duration of the spell.
Description
Bolster your allies with toughness and resolve to heal and increase their hit point maximum.
Progression
- Can learn at level 3: ,
- Can learn at level 5: ,
Properties
- Action + Level 2 Spell Slot
- Range: Self
- AoE: 9 m / 30 ft (Radius)
Condition
- Hit point maximum increased by 5hit points.
- Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.
This page template creates an entire spell page for a given spell.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Spell name | name | The full name of the spell.
| String | required |
Spell image/icon | image | This is the spell's in-game icon.
| String | suggested |