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Thunder set: Difference between revisions

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|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|[[Headwear]] ([[Headwear#Non-Armour|Non-Armour]])
|Gain {{Cond|Arcane Acuity}} when dealing {{DamageType|Thunder}} damage.
|Gain {{Cond|Arcane Acuity}} when dealing {{DamageType|Thunder}} damage.
|-
|{{MdRarityItem|Nyrulna}}
|[[Weapon|Weapons]] (Trident)
|
*Deals an extra {{DamageText|1d6|Thunder}}.
*Deals an additional {{DamageText|3d4|Thunder}} in a radius when thrown.
|}
|}


[[Category:Equipment sets]]
[[Category:Equipment sets]]

Revision as of 18:34, 8 October 2024

The Thunder Set is a set of equipment that helps the user deal Damage TypesThunder damage. See also Reverberation (Condition). It consists of the following pieces :

Thunder Set
Name Type Effect
Cacophony Weapons (Quarterstaff)
Corpsegrinder Weapons (Maul) Deals an extra 1d4Damage TypesThunder. Gain access to the Grand Slam Grand Slam weapon action.
Hamarhraft Weapons (Maul) When the wearer Jumps Jumps, they deal 1d4Damage TypesThunder in a 3 m / 10 ft radius upon landing.
Hat of Storm Scion's Power Headwear (Non-Armour) Gain Arcane Acuity Arcane Acuity when dealing Damage TypesThunder damage.
Nyrulna Weapons (Trident)
  • Deals an extra 1d6Damage TypesThunder.
  • Deals an additional 3d4Damage TypesThunder in a radius when thrown.