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Sleeping (Condition): Difference between revisions
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* A sleeping creature cannot move or act. | * A sleeping creature cannot move or act. | ||
* Moreover, the creature automatically fails [[Strength]] and [[Dexterity]] {{SavingThrow}}s. | * Moreover, the creature automatically fails [[Strength]] and [[Dexterity]] {{SavingThrow}}s. | ||
* {{Attack Roll}}s against it have {{Advantage}}, and any attack that hits the creature is a [[Attack_Roll#Critical_Miss_/_Critical_Hit|Critical Hit]] if the attacker is within {{C| | * {{Attack Roll}}s against it have {{Advantage}}, and any attack that hits the creature is a [[Attack_Roll#Critical_Miss_/_Critical_Hit|Critical Hit]] if the attacker is within {{C|{{Range|melee}}}} of the creature. | ||
* Removed by taking damage, receiving [[Help]] or being [[shove|Shoved]]. | * Removed by taking damage, receiving [[Help]] or being [[shove|Shoved]]. | ||
}} | }} |
Revision as of 21:56, 21 August 2023
- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails Strength and Dexterity Saving throws.
- Attack rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within
Melee: 1.5 m / 5 ft
of the creature. - Removed by taking damage, receiving Help or being Shoved.