Flaming Sphere is a [[Spells#2nd Level Spell|Level 2]] Conjuration Spell. This spell allows spellcasters to conjure a flaming sphere that can attack and burn enemies.
| class learns at level 3 = Druid, Wizard, Light Domain
| class learns at level 8 = Eldritch Knight
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.
| description = Summon a [[Flaming Sphere (Creature)|Flaming Sphere]] that deals {{DamageText|2d6|Fire}} damage to nearby enemies and objects. It also sheds bright light in a {{Distance|m=6|ft=20}} radius, and dim light for an additional {{Distance|m=6|ft=20}}. {{Duration|10}}.
| title = <div style="font-size:105%; font-family:Georgia;">''"Summon a flaming sphere that deals <span style="color:#ff6600">2d6 Fire damage</span> to nearby enemies and objects. It also sheds bright light in a 6m/20 ft radius, and dim light for an additional 6m/20ft. On a successful save, enemy creatures still take half damage. The sphere is immune to damage."''</div>
* Its resources are a [[Bonus Action]] and {{Distance|m=9|ft=30}} of [[Movement Speed]].
Summon a flaming sphere that deals <code><span style="color:#ff6600">2d6 Fire damage</span></code> to nearby enemies and objects. It also sheds bright light in a 6m / 20 ft radius, and dim light for an additional 6m / 20ft.
On a successful save, enemy creatures still take half damage.
It receives the following Class Action:
* {{icon|Skill Druid FlamingSphere Ram.png}} '''Ram:''' Slam into an enemy creature or object. On a successful [[Saving Throw|Save]], the target still takes half damage.
** Damage: {{DamageInfo|2d6|Fire}} ([[Dexterity]] [[Saving Throw|Save]] to halve)
** {{InfoBlob|{{Action|Bonus}}}}
** {{Range|melee}}
==Properties==
It also receives the following toggleable passive feature:
* {{icon|Spell Conjuration FlamingSphere.png}} '''[[Ablaze]]:''' When the sphere is ablaze, it leaves behind a [[Fire Surface]] and deals {{DamageText|2d6|Fire}} to nearby creatures and objects.
** Damage:{{DamageInfo|2d6|Fire}} ([[Dexterity]] [[Saving Throw|Save]] to halve)
** {{AOE|radius|m=1.5|ft=5}}
''Available to level 3 [[Druid]] and [[Wizard]].''
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 2m / 7ft (Radius)}}
| damage save = Dexterity
==At Higher Levels==
| damage save effect = half
When this spell is cast at 3rd Level or higher, damage increases by <code><span style="color:#ff6600">1d6 Fire damage</span></code> for each Spell Slot level above 2nd.
Summon a flaming sphere that deals fire damage to nearby enemies and objects.
| concentration = yes
| range = ranged
Can perform [[File:Ram.png|frameless|25x25px]] [[Ram]] With a {{C|[[File:Bonus_Action_Icon.png|frameless|25px]] Bonus Action}}. The flaming sphere can only take a single bonus action.
| higher levels = [[Spells#Upcasting|Upcast]]: When this spell is cast at 3rd Level or higher, damage increases by {{DamageText|1d6|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| notes =
| video = Flaming Sphere Visuals.mp4
}}
== External Links ==
== External Links ==
* {{FRWiki|Flaming sphere|long}}
* {{FRWiki|Flaming sphere|long}}
Revision as of 08:30, 24 August 2023
Flaming Sphere is a level 2 conjuration spell. This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.
Description
Summon a Flaming Sphere that deals 2d6Fire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns.