Gust of Wind: Difference between revisions

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| school = Evocation
| school = Evocation
| ritual =  
| ritual =  
| classes = Druid, Sorcerer, Wizard, Tempest Domain
| classes = Druid, Sorcerer, Wizard, Tempest Domain, Storm Sorcery
| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 2 =  
| class learns at level 6 = Storm Sorcery
| races =  
| races =  
| race learns at level 1 =  
| race learns at level 1 =  
Line 57: Line 57:
| higher levels =  
| higher levels =  
| variants =  
| variants =  
| notes = *{{Class|Storm Sorcery}}s learn this spell automatically at level 6
| notes = * Granted by {{SmallIcon|Spellcrux Amulet Icon.png}} {{very rare|Amulet of Windrider}}. {{Recharge|Short Rest}}
*Granted by {{very rare|Amulet of Windrider}}  
* A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes [[Off Balance (Condition)|Off Balance]]
*A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes [[Off Balance (Condition)|Off Balance]]
| video = Gust of Wind Visuals.mp4
| video = Gust of Wind Visuals.mp4
}}
}}

Revision as of 05:03, 25 August 2023

Gust of Wind Icon.png

Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.

Description

Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5.1 m / 17 ft (ERROR: Distance not in metric!) and be thrown Off Balance.

Properties

Details
 Range: Self
AoE: 12 m / 40 ft (Line)

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Off Balance

Off Balance Off Balance

Duration: 1 turn

Strength saving throw

How to learn

Classes:

Notes

Visuals

External Links