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Primal Stampede: Difference between revisions
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{{WeaponActionPage | |||
| weapons = Rage: Elk Heart | |||
| description = Charge forward, attacking all hostile creatures in your way. Deals 1d4+2 Bludgeoning damage and knocks targets [[Condition#Prone|Prone]]. | |||
= | |||
Charge forward, attacking all hostile creatures in your way. Deals 1d4+2 Bludgeoning damage and knocks targets [[Condition#Prone|Prone]]. | |||
Available only when [[Rage|Raging]]. | Available only when [[Rage|Raging]]. | ||
= | | damage = 1d4 | ||
| damage type = Bludgeoning | |||
| damage modifier = Strength | |||
| range m = 9 | |||
| range ft = 30 | |||
| attack roll = yes | |||
| recharge = | |||
| | | condition = Prone | ||
| | | condition save = | ||
| | | condition duration = 2 | ||
}} | |||
Revision as of 22:49, 22 September 2023
Primal Stampede is a weapon action granted by Rage: Elk Heart.
Description
Charge forward, attacking all hostile creatures in your way. Deals 1d4+2 Bludgeoning damage and knocks targets Prone.
Available only when Raging.
Properties
- Damage
1d4 (1~4) + Strength modifier
Bludgeoning
- Details
Attack roll
Range: 9 m / 30 ft
Condition: Prone
Duration: 2 turns
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
(Information not yet added.)