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Sleeping (Condition): Difference between revisions
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* {{Attack Roll}}s against it have {{Advantage}}, and any attack that hits the creature is a [[Attack_Roll#Critical_Miss_/_Critical_Hit|Critical Hit]] if the attacker is within {{C|{{Range|melee}}}} of the creature. | * {{Attack Roll}}s against it have {{Advantage}}, and any attack that hits the creature is a [[Attack_Roll#Critical_Miss_/_Critical_Hit|Critical Hit]] if the attacker is within {{C|{{Range|melee}}}} of the creature. | ||
* Removed by taking damage, receiving [[Help]] or being [[shove|Shoved]]. | * Removed by taking damage, receiving [[Help]] or being [[shove|Shoved]]. | ||
| type = unconscious | |||
}} | }} |
Revision as of 09:14, 12 October 2023
- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails Strength and Dexterity Saving throws.
- Attack rolls against it have Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within
Melee: 1.5 m / 5 ft
of the creature. - Removed by taking damage, receiving Help or being Shoved.