Ne'er Misser: Difference between revisions

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(Corrected description: Short rest is correct.)
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| image = Hand Crossbow PlusOne Icon.png
| image = Hand Crossbow PlusOne Icon.png
| icon =Hand Crossbow PlusOne Unfaded Icon.png
| icon =Hand Crossbow PlusOne Unfaded Icon.png
| description = The {{rare|Ne'er Misser}} is an uncommon [[Hand Crossbows|Hand Crossbow]] that deals {{DamageType|Force}} damage on its attacks and grants the wearer the ability to cast [[Magic Missile]] once per long rest as a 3rd level [[Spells|Spell]].
| description = The {{rare|Ne'er Misser}} is an uncommon [[Hand Crossbows|Hand Crossbow]] that deals {{DamageType|Force}} damage on its attacks and grants the wearer the ability to cast [[Magic Missile]] once per short rest as a 3rd level [[Spells|Spell]].
| quote = On the stock, the crafter of this crossbow etched in tiny print: 'Ifn yer gonna miss, why dontchyae stop bing a wally, and hit instead!'
| quote = On the stock, the crafter of this crossbow etched in tiny print: 'Ifn yer gonna miss, why dontchyae stop bing a wally, and hit instead!'
| category = martial <!-- martial or simple -->
| category = martial <!-- martial or simple -->

Revision as of 08:35, 14 October 2023

Ne'er Misser image

The Ne'er Misser is an uncommon Hand Crossbow that deals Damage TypesForce damage on its attacks and grants the wearer the ability to cast Magic Missile once per short rest as a 3rd level Spell.

Description Icon.png

On the stock, the crafter of this crossbow etched in tiny print: 'Ifn yer gonna miss, why dontchyae stop bing a wally, and hit instead!'

Properties

Damage
D6 Force.png 1d6 (1~6) + Dexterity modifier Damage TypesForce damage
Details
Hand Crossbows Hand Crossbows
Rarity: Rare
Enchantment: + 1
 One-Handed
Light (weapon property) Light
Dippable Dippable
 Range: 15 m / 50 ft
 Weight: 0.9 kg / 1.8 lb
Price: 310 gp

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Shot Piercing Shot ()

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Mobile Shot Mobile Shot ()

Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.

Where to find