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Iron Throne: Difference between revisions
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[[File:Iron Throne Map.jpg|thumb|Map of the Iron Throne]] | [[File:Iron Throne Map.jpg|thumb|Map of the Iron Throne]] | ||
The '''Iron Throne''' is a underwater | The '''Iron Throne''' is a underwater prison [[location|located]] in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]]. It can only be accessed by a [[Submersible]] from the basement of [[Flymm Cargo]]. | ||
==Area Information== | ==Area Information== | ||
The prison is made up of a central area with four tunnels leading off in each direction. Each tunnel has {{cond|Sturdy}} Double Glasshouse Doors at | The prison is made up of a central area with four tunnels leading off in each cardinal direction. Each tunnel has {{cond|Sturdy}} Double Glasshouse Doors at the end, which can be closed by using a lever inside the tunnel next to the door. Each tunnel also has a pair of heat detectors. Destroying either one will close the doors at both ends of the tunnel. | ||
There are eight locked cells throughout the prison, each locked by a {{cond|Sturdy}} Glasshouse Door which can opened and closed by pulling a nearby lever, or lockpicked with a {{Ability Check|Sleight of Hand}} (DC 21-25). | There are eight locked cells throughout the prison, each locked by a {{cond|Sturdy}} Glasshouse Door which can opened and closed by pulling a nearby lever, or lockpicked with a {{Ability Check|Sleight of Hand}} (DC 21-25). | ||
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==Related Locations== | ==Related Locations== | ||
*[[Flymm Cargo]] | * [[Flymm Cargo]] | ||
* [[Submersible]] | * [[Submersible]] | ||
Revision as of 12:49, 15 October 2023
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-10-15. If multiple days have passed since, this template should be removed. |
The Iron Throne is a underwater prison located in the Lower City of Baldur's Gate in Act Three. It can only be accessed by a Submersible from the basement of Flymm Cargo.
Area Information
The prison is made up of a central area with four tunnels leading off in each cardinal direction. Each tunnel has Double Glasshouse Doors at the end, which can be closed by using a lever inside the tunnel next to the door. Each tunnel also has a pair of heat detectors. Destroying either one will close the doors at both ends of the tunnel.
There are eight locked cells throughout the prison, each locked by a Glasshouse Door which can opened and closed by pulling a nearby lever, or lockpicked with a Sleight of Hand check (DC 21-25).
Related Quests
Related Locations
Notable Loot
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
- Emblazoned Plate of the Marshal dropped by Duke Ulder Ravengard
- Duke Ravengard's Longsword dropped by Duke Ulder Ravengard
- Infernal Iron in the room below the submersible
- Mace +1 on the corpse of Waldemar Prinski, in the northern room
- Missive to Prinski on the corpse of Waldemar Prinski, in the northern room
- Counting House Vault 6 Key in the north-western room
- Mind Flayer Parasite Specimen in the south-western cell
Notable NPCs
- Duke Ulder Ravengard in the central one of the three eastern cells
- Omeluum in the south-west cell (if Steal a Githyanki Egg was resolved without Lady Esther receiving a Githyanki egg)
- Thirteen Gondian prisoners:
- Obelia Toobin south of the central ladder, not in a cell
- Caralee Grollo in a cell south-west of the central ladder
- Flansy Thornwhist in a cell north-east of the central ladder
- Thindo Vintervur in the southern cell
- Santoria tied up in a chair outside the southern cell
- Deedle Ofran and Marlono Rhandle in the southern of the three eastern cells
- Ceres Olsin, Ogro Nettles and Zumbo Pumbo in the northern of the two western cells
- Featherweight Falson, Hastar Biggs and Phoenix Lubbins in the southern of the two western cells
Creatures
Notes and Trivia
- [TO BE ADDED]